可以从 Console 窗口菜单中打开日志文件。选择Open Player Log或Open Editor Log。 过时API 警告和自动更新 除了其他消息,Unity 还显示有关在代码中使用过时 API 调用的警告。例如,Unity 曾在 MonoBehaviour 和其他类中使用“快捷方式”来访问常见组件类型。因此,比如说,可使用如下代码来访问对象上的刚体: ...
A development build includes debug symbols and enables the Profiler. More infoEditor 术语 锚点(Anchor): 一种UI 布局工具,用于将 UI 元素固定到父元素。锚点在 Scene 视图中显示为四个小三角形控制柄,锚点信息也显示在 Inspector 中。更多信息 Console 窗口 (Console window)*: Unity Editor 窗口,其中显示 ...
Console: This window can become somewhat hidden, but it shows output from your compile, errors, warnings and so forth. It also shows debug messages from code; for example, Debug.Log will show its output here. Of important mention is the Game tab next to the Scene tab. This tab activates...
Development Build : true (注:勾选后会才有debug console) Autoconnect Profiler : true(注:勾选后可以通过Profiler试试查看消耗,网页启动时会主动通过ws连接) Deep Profiling : true(注:勾选后可以打开 Profiler 里的 Deep Profile 以获取更详细的调用栈信息)编辑...
And also PlayerLoopHelper.DumpCurrentPlayerLoop logs all current playerloops to console.void Start() { UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()); PlayerLoopHelper.DumpCurrentPlayerLoop(); }...
(to drive engagement) on desktop, Cortana, the new live tile templates and the new Xbox Live Services APIs. With Windows 10, Microsoft is gradually opening up access to Xbox Live Services. You don’t need to write a console game—you just need to ...
Console readout for debugging Frame rate counter to measure performance We will use the freeGraphyasset to display frame rate and other performance metrics. Everything else is already set up in theprefablinked below. Canvas Prefab Import Canvas Prefab ...
Strict shader variant matchingEnable this option to use the error shader for rendering if a shader variant is missing in the Player build and display an error in the console. The error specifies the shader, subshader index, pass, and keywords used for shader variant search ...
Plugins managed by the Version Handler, those that ship with manifest files, can displayed using theAssets > External Dependency Manager > Version Handler > Display Managed Packagesmenu option. The list of plugins are written to the console window along with the set of files used by each plugin...
{gameObject:'gameObject',methodName:'methodName',message:'message',};unityRef.current.postMessage(message.gameObject,message.methodName,message.message);}},[]);return(<Viewstyle={{flex:1}}><UnityViewref={unityRef}style={{flex:1}}onUnityMessage={(result)=>{console.log('onUnityMessage',...