ulong ul5 = Convert.ToUInt64("1"); float f5 = Convert.ToSingle("13.2"); double d5 = Convert.ToDouble("13.2"); decimal de5 = Convert.ToDecimal("13.2"); bool bo5 = Convert.Boolean("true"); char c5 = Convert.ToChar("A"); string str5 = Convert.Tostring("54545"); 1. 2. 3...
4.Convert.ToInt32(变量) 该方式不仅可以将字符串类型转换为int,还可以将其他的类型转换为int。变量若为object或string类型,当其值为Nul时,会传回0,不会造成程序错误,但是若此string类型的值为string.Empty,转换成int时,程序仍会出错。 该方式对于float类型做四舍五入。 该方式同强制类型转换一样在处理char类型...
AI代码解释 1privatestaticvoidRegisterBaseExporters()2{3base_exporters_table[typeof(byte)]=4delegate(object obj,JsonWriter writer)5{6writer.Write(Convert.ToInt32((byte)obj));7};89base_exporters_table[typeof(char)]=10delegate(object obj,JsonWriter writer)11{12writer.Write(Convert.ToString((char...
1usingUnityEngine;2usingSystem.Collections;3usingSystem.IO.Ports;4usingSystem;5usingSystem.Collections.Generic;6usingSystem.Threading;7usingSystem.Text;89publicclassPortControl : MonoBehaviour10{11#region定义串口属性12publicGUIText gui;13//public GUIText Test;14//定义基本信息15publicstringportName ="COM...
string[] hexvaluesplit = input.Split('_'); string end = string.Empty; foreach (string hex in hexvaluesplit) { int value = Convert.ToInt32(hex, 16); string stringvalue = char.ConvertFromUtf32(value); char charValue = (char)value; ...
public static string GB2312ToUTF8 (string srcText) { Encoding utf8; Encoding gb2312; utf8 = Encoding.GetEncoding ("UTF-8"); gb2312 = Encoding.GetEncoding ("GB2312"); byte[] GB = gb2312.GetBytes (srcText); GB = Encoding.Convert (gb2312, utf8, GB); return utf8.GetString (GB);...
另外,Unity端传递过来的字符串都是char数组,我们需要将它转换为OC的NSString,同样的,当我们需要从iOS传递字符串给Unity时,也需要将NSString转换为char数组,在Unity的官方中有封装了两个方法,后面会提供上来。 6.这一步,我们需要实现C#中[DllImport(__Internal")]应用的方法在原生中的实现。
另外,Unity端传递过来的字符串都是char数组,我们需要将它转换为OC的NSString,同样的,当我们需要从iOS传递字符串给Unity时,也需要将NSString转换为char数组,在Unity的官方中有封装了两个方法,后面会提供上来。 6.这一步,我们需要实现C#中[DllImport(__Internal")]应用的方法在原生中的实现。
functions. We must also let the compiler know which functions are to be made available to outside programs (our Unity project, in this case) by declaring them for export. Where we’d use a string for a return type in Unity, we want to use const char* in C++ and convert the returned...
();// 3、从Buffer中读取数据的方式1:单个自己的读取/*while(buffer.hasRemaining()) {byte b = buffer.get();System.out.println((char) b);}*///读取数据的方式2:byte[] data=new byte[buffer.limit()];buffer.get(data);System.out.println(new String(data));// 4、调用clear()方法或者...