Draw();//调用 绘制}//绘制调用 Begin endvoidBegin(){if(m_material == null)//shader选择GUI/Text Shader后打包的软件可以看见线条m_material = new Material(Shader.Find("GUI/Text Shader");//("Unlit/Color"));m_material.SetPass(0);//GL.LoadOrtho();//正交视图GL.Begin(GL.LINES); m_materia...
ClearClear tracked shader variants. Culling settings PropertyFunction Camera-Relative CullingDetermines whether Unity uses thecameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture.More info ...
Shader shader = Shader.Find("Hidden/Internal-Colored"); lineMaterial =newMaterial(shader); lineMaterial.hideFlags = HideFlags.HideAndDontSave; // Turn on alpha blending lineMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); lineMaterial.SetInt("_DstBlend", (int)UnityE...
Text.RegularExpressions; using UnityEngine.Rendering; using System; //自定义效果-单行显示图片 internal class SingleLineDrawer : MaterialPropertyDrawer { public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { editor.TexturePropertySingleLine(label, prop)...
With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders. loop Connect the start and end positions of the line together to form a continuous loop. maskInteraction Specifies how the LineRenderer interacts with SpriteMask...
37. // sphere.transform.parent = LineObj.transform; 38. // sphere.transform.position = hit.point; 39. // sphere.transform.localScale = new Vector3(LineWidth * 2,0.01f,LineWidth * 2); 40. // sphere.renderer.material.shader = Shader.Find("GUI/Text Shader"); ...
● 当单击Shader(着色器)菜单,即在项目资源列表中创建一个Shader脚本,可以根据需要修改脚本名称,在脚本中用ShaderLab语言或者Cg.GLSL语言编写Shader,实现具体的功能。 ● 当单击Compute Shader(计算着色器)菜单,即在项目资源列表中创建一个ComputeShader脚本,可以根据需要修改脚本名称,在脚本中编写ComputeShader,实现具体的...
//Last 4 verts are always a new line... int vertCount = verts.Count - 4; toFill.Clear(); //清楚乱码 for (int i = 0; i < m_AnimSpiteTag.Count; i++) { if (m_AnimSpiteTag[i].Length > 0) { //UGUIText不支持<quad/>标签,表现为乱码,我这里将他的uv全设置为0,清除乱码 ...
1. 简介之前想要在文字上做上下浮动的顶点动画,在TextMeshPro的shader上改了改,发现每个文字的mesh都只有两个三角形,做出来后动画比较姜硬。起初想要直接在TextMeshPro的代码上进行修改,但是TextMeshPro包装了…
For example a Material object inside a Material Asset can reference a Shader object inside a Shader Asset. 12 changes: 8 additions & 4 deletions 12 Documentation~/UpgradeGuide.md Original file line numberDiff line numberDiff line change @@ -1,6 +1,6 @@ # Upgrade Guide To bu...