cachedTextGenerator.Populate(text, settings); StringBuilder stringBuilder = new StringBuilder(text); IList<UILineInfo> lineList = cachedTextGenerator.lines; int changeIndex = -1; for (int i = 1; i < lineList.Count; i++) { bool isMark = Regex.IsMatch(text[lineList[i].startCharIdx].ToS...
1 using UnityEngine; 2 using UnityEditor; 3 using System.Collections; 4 using System.Collections.Generic; 5 using System; 6 using System.IO; 7 using System.Text; 8 using LuaInterface; 9 10 public class FontInfo 11 { 12 13 } 14 15 public class UIReplaceFontEditorWindow : EditorWindow 16...
if(vertCount<=0){toFill.Clear();return;}Vector2 roundingOffset=newVector2(verts[0].position.x,verts[0].position.y)*unitsPerPixel;roundingOffset=PixelAdjustPoint(roundingOffset)-roundingOffset;toFill.Clear();for(int i=0;i<vertCount;++i){int tempVertsIndex=i&3;_tmpVerts[tempVertsIndex]=v...
For more information on using command line arguments at launch, see Command line arguments.Display SettingsUse the Display Settings preferences to customize the behavior of the Game view for attached monitors.Display Settings on the Preferences window ...
● Clear Parent——“取消子父集”,即删除选中的具有父子对象的对象集合。 ● Move To View——“移动物体到视窗的中心点”,即将选中的游戏对象移动到场景设计面板的中心点上。 ● Align With View——“移动物体与视窗对齐”,即将场景设计面板中所选择的对象的中心点移动到场景设计面板的中心位置。 ● Align Vi...
AddUIVertexQuad(_tmpVerts); } m_DisableFontTextureRebuiltCallback = false; VisibleLines = cachedTextGenerator.lineCount; } #endregion } 需要此效果的时候,创建该文本组件并勾选 Best Fit 即可。 资料白嫖,技术互助 学习路线指引(点击解锁)知识定位人群定位 🧡 Unity系统学习专栏 入门级 本专栏从Unity...
The line renderer is used to draw free-floating lines in 3D space. This class is a script interface for a line renderer component. Properties alignment Select whether the line will face the camera, or the orientation of the Transform Component. colorGradient Set the color gradient describing the...
privateTexttext;privateUICharInfo[]characters;privateUILineInfo[]lines;privateColor[]gradientColors;privatechar[]textChars;privateList<UIVertex>stream=null;// 可视的字符个数privateintcharacterCountVisible=0;overrideprotectedvoidAwake(){this.text=this.GetComponent<Text>();if(this.text==null)return;text....
使用Text,一个文字对应4个顶点,其中2个顶点共用 使用OutLine8,相当于在Text文本后面多绘制了8个文本,此时顶点数=2*6*9=108 Outline8 Code usingSystem.Collections.Generic;usingUGUIExtentions;namespaceUnityEngine.UI {/// <summary>/// Adds an outline to a graphic using IVertexModifier./// </summary...
FullLine, ImaglinaryLine } /// <summary> /// 网格类型 /// </summary> public E_MeshType MeshType = E_MeshType.None; /// <summary> /// 网格线段宽度 /// </summary> [Range(1.0f,10f)]public float MeshLineWidth = 2.0f; /// <summary> ...