Clamps the given value between the given minimum float and maximum float values. Returns the given value if it is within the minimum and maximum range. Returns the minimum value if the given float value is less than the minimum. Returns the maximum value if the given value is greater than ...
Mathf.Clamp 钳制 JavaScript⇒ static function Clamp(value: float, min: float, max: float): float;C#⇒ static float Clamp(float value, float min, float max); Description 描述 Clamps a value between a minimum float and maximum float value. 限制value的值在min和max之间, 如果value小于min,返...
因此设置其值为0.0f(float类型)。 飞船四个方向的位置移动显示只受x和z的影响。 在此之前,了解一下Mathf:A collection of common math function. 我们要用的函数是“Clamp”,它包含两个值,最大和最小。 Clamp:Clamps a value between a minimum float and maximum float value. public static int Clamp(int ...
Clamps the given value between the given minimum float and maximum float values. Returns the given value if it is within the min and max range. Returns the min value if the given float value is less than the min. Returns the max value if the given value is greater than the max value....
Clamps a value between a minimum float and maximum float value. 限制value的值在min和max之间, 如果value小于min,返回min。 如果value大于max,返回max,否则返回value 9.添加游戏背景 新建quad(四方院子):是一个白色的平面,并将rotation旋转为与飞机平行。
publicfloatxMin,xMax,zMin,zMax;rigidbody.position=newVector3(Mathf.Clamp(rigidbody.position.x,xMin,xMax),0.0f,Mathf.Clamp(rigidbody.position.z,zMin,zMax)); 通过上述代码我们可以限制其在x轴以及z轴的运动范围,其范围大小我们可以在unity editor中进行输入。
Clamps a value between a minimum float and maximum float value. 限制value的值在min和max之间, 如果value小于min,返回min。 如果value大于max,返回max,否则返回value --- Time.deltaTime 增量时间 static vardeltaTime: float Description描述 The time in seconds it took to complete the last frame (Read ...
Clamps to 0. DecrementSaturate = 4, // // 摘要: // Bitwise inverts the current stencil buffer value. Invert = 5, // // 摘要: // Increments the current stencil buffer value. Wraps stencil buffer value to zero // when incrementing the maximum representable unsigned value. Increment...
ClampRefModifies the input integer by clamping it between specified minimum and maximum float values. Clamp (Vector2)Clamps the input integer between a range defined by a Vector2 (as float values) and returns the clamped integer. ClampRef (Vector2)Modifies the input integer by clamping it betwe...
Clamps a value between a minimum and maximum value. float value = 15f; Debug.Log(Mathf.Clamp(value, 0f, 10f)); // Output: 10 4. Clamp01() Clamps a value between 0 and 1, often useful for normalizing. float value = 1.5f; Debug.Log(Mathf.Clamp01(value)); // Output: 1 5. Ler...