AttributeUsage这个系统提供的一个Attribute,作用来限定自定义的Attribute作用域,这里我们只允许这个Attribute运用在Property上,内建一个带参的构造器,让外部...,委托),字段,方法(含构造),方法,参数,方法返回值,属性(property),Attribute 这里我们给出了除了程序集和模块以外的常用的Atrribute的定义。 二、自定义Attribute...
TooltipAttribute UnityAPICompatibilityVersionAttribute Assemblies UnityEditor Unity OtherPropertyAttributeclass in UnityEngine描述 用于派生自定义属性特性的基类。这可用于为脚本变量创建特性。自定义特性可以与自定义 PropertyDrawer 类连接,以控制具有该特性的脚本变量如何在 Inspector 中显示。另请参阅:PropertyDrawer 类。
using UnityEngine; public class LabelAttribute : PropertyAttribute { private readonly string name = ""; public string Name { get { return name; } } public LabelAttribute(string name) { this.name = name; } } 实际使用部分 你可以直接Copy LabelAttribute 和 LabelAttributeDrawer这两个脚本直接拿...
var rp = new AsyncReactiveProperty<int>(99); // AsyncReactiveProperty itself is IUniTaskAsyncEnumerable, you can query by LINQ rp.ForEachAsync(x => { Debug.Log(x); }, this.GetCancellationTokenOnDestroy()).Forget(); rp.Value = 10; // push 10 to all subscriber rp.Value = 11; //...
需要的参数有 public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties); 绘制的网格,子网格 index 绘制的材质,pass index 描述绘制参数的 graphics buffer (主要是绘制的网格数量) 绘...
UnityNonNull - [NonNull] attribute to fields and classes in Unity. UnityCompactFieldAttribute - Lets each property label have their own width, to prevent the labels from getting cut off. SetProperty - A PropertyAttribute/PropertyDrawer combination that allows for properties in Unity. Frameworks Enti...
UnityEditor.ShaderUtil.ShaderPropertyTexDimis deprecated; useTexture.dimension. ComputeBuffers The data layout of ComputeBuffers in automatically-converted OpenGL shaders has changed to match the layout of DirectX ComputeBuffers. If you use ComputeBuffers in OpenGL, remove any code that tweaks the ...
This Unity-specific attribute signals that the Unity Editor should show this property in the Inspector so it can be customized from the Editor. To see that in action, switch back to the Unity Editor. Right-click in the Hierarchy panel and select Create Empty. Name the new object GameManager...
Layer Name , Extrusion Property Name and Filter Key are now selectable dropdowns indicating the layers and properties available in the current Data Source. Layers and properties no longer require manual string entry.Bug FixesAdded checks to prevent NRE in GeocodeAttributeSearchWindow when searching wi...
Parameter—This is a property of a variable so that the variable is exposed to the administrator through the Cisco Unity Express web interface. For example, if you have an OperatorExtension variable that you want to assign the value 1000 by default, it sometimes needs to be changed t...