effectScript = obj.GetComponent<EffectScript>(); if (effectScript == null) { Debugger.LogError("cant not find the effect script in " + resPath); return; } artTime = effectScript.lifeTime; //美术配置时间为0,使用策划时间 if (effectScript.lifeTime == 0) lifeTime = cehuaTime; //否则...
<?xml version="1.0" encoding="utf-8"?> <dependencies> <androidPackages> <androidPackage spec="com.parse.bolts:bolts-android:1.4.0" /> <androidPackage spec="com.facebook.android:facebook-core:[16.0,17)" /> <androidPackage spec="com.facebook.android:facebook-applinks:[16.0,17)" /> <...
Error when running XAML script with powershell error: A TwoWay or OneWayToSource binding cannot work on the read-only property? error: The property 'Content' is set more than once Error: Unable to add event handler (button) (c#) Error:The calling thread cannot access the object because di...
="ui")54{55ab_name += files[i].Directory.Name +"/";56}57prefabs_names.Add(ab_name + files[i].Name.Split('.')[0]);58}59}60}6162if(scriptObj !=null)63{64for(inti =0; i < prefabs_names.Count; i++)65{66
(scriptObj !=null)63{64for(inti =0; i < prefabs_names.Count; i++)65{66loopCount++;67//Debug.Log("第" + loopCount + "个预制: " + prefabs_names[i]);6869string[] str1 =AssetDatabase.GetAssetPathsFromAssetBundle(prefabs_names[i]);70if(str1.Length <1)71{72//Debug.LogError("...
Update ios version from @CodeMasterYi branch Remove googleSignIn.jar build system. Use raw java as plugin with unity build pipeline instead Add support for Editor signin with HttpListener (require ...
If you download, we cant refund.BS. @arkurianstormblade4109 I got a suggestion, with DOTS becoming more viable but also a very different beast compared to basic unity, will you do a asset specific video on DOTS compatible or centric assets? @CiroContinisio Wow, thanks Hugo for featuring ...
I tried to copy the “maxscriptEngine.ms script to the script folder but when I try running the script I get an error: “Runtime error: Cant access file “.ms” at line 279: getFileModDate (presetDir + sceneName + “.ms”) The Ui pops up but I can’t start the baking process....
See "Script Serialization" page in the Unity Manual for further details. UnityEngine.Application:add_logMessageReceived(LogCallback) The GetBool one is easy enough to remove but not sure how to fix the SetLogCallbackDefined error.
Hello there, I had been running Valheim dedicated server on Ampere arm based server, using the below install script: https://gist.github.com/husjon/c5225997eb9798d38db9f2fca98891ef This was working for quite some time. However, as of a N...