首先要确保目标主机的网络连接是正常的,可以通过ping命令检测目标主机是否可以正常访问。 ```csharp // 使用ping命令检测目标主机是否可以正常访问 ``` ####**步骤2:检查目标主机的防火墙设置** 目标主机可能设置了防火墙规则限制了连接,需要检查并确保Unity的连接可以通过。 ```csharp // 检查目标主机防火墙设置,确保Unity所需端
问Unity3D www.error返回“无法连接到目标主机”并在iOS上崩溃EN马三在公司大部分时间做的都是游戏业务...
"Cannot connect to destination host"译:"无法连接到目标主机" "Access denied"译:"访问被拒绝" "Generic/unknown HTTP error"译:"常规/未知HTTP错误" "Unable to read data"译:"无法读取数据" "Request timeout"译:"请求超时" "Error during HTTP POST transmission"译:"在HTTP POST传输期间发生错误" ...
不传data,则为get请求 import urllib from urllib.request import urlopen from urllib.parse import u
"Cannot resolve proxy" "Cannot resolve destination host" "Cannot connect to destination host" "Access denied" "Generic/unknown HTTP error" "Unable to read data" "Request timeout" "Error during HTTP POST transmission" "Unable to complete SSL connection" "Redirect limit exceeded" "Received no dat...
ErrorWhileSending:Cannotconnect to destination host <postRequestWithJson>d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator,IntPtr) -> applicationWillResignActive() -> applicationDidEnterBackground() Can anyone point me to what I am doing incorrectly. I am new to xcode and appl...
[iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate - Nov 20, 2024 Reproduction steps: 1. Create cert.pem and...
"Cannot resolve destination host": "Cannot connect to destination host": "Access denied": "Generic/unknown HTTP error": "Unable to read data": "Request timeout": "Error during HTTP POST transmission": "Unable to complete SSL connection": "Redirect limit exceeded": "Recei...
This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems. PLEASE NOTE: this
Make it easy to author and connect Timelines where the object may not exist in the scene and must be provided dynamically. Read more Under Consideration Built-in caching support Add built-in support for the caching and baking of simulated content, like physics, particles, etc.. Read more ...