unity获取材质球中shader变量 由于在Unity中Shader就是运行在图形显卡上的一段包含指令的代码,所以我们需要再创建一个材质来关联它,这样才能把材质赋给场景中的物体来实现我们想要的效果。什么是材质球:形象来说可以比喻成人的衣服。什么是Shader?看到的衣服为什么是蓝色的呢?就是太阳光把其他颜色吸收了只反射出蓝色;类...
Shaders.meta ShopPage.unity ShopPage.unity.meta StageTimeTable.unity StageTimeTable.unity.meta StartDashWindowUI.unity StartDashWindowUI.unity.meta TenseEffectTable.unity TenseEffectTable.unity.meta Texts.meta Texture2D.meta WorldRankingWindowUI.unity WorldRankingWindowUI.unity.meta chao_0000.unity ...
Every cent counts, even with this small amount you can make a change and help to finish this project. I can't offer you the access to the private github for that amount, but you are still getting a thank you and a gift! Included Items ...
模拟反射效果只需要根据光线的入射方向和表面的法线,算出出射方向,然后根据这个方向对立方体纹理进行采样。 Shader"Unlit/Reflection"{Properties{_Color("Color Tint",Color)=(1,1,1,1)_ReflectColor("Reflection Color",Color)=(1,1,1,1)_ReflectAmount("Reflection Amount",Range(0,1))=1_Cubemap("Reflect...
Shaders Texts Texture2D AchievementTable.unity AchievementTable.unity.meta AgeVerificationWindow.unity AgeVerificationWindow.unity.meta AnimationClip.meta AnimatorController.meta Avatar.meta ChaoDataTable.unity ChaoDataTable.unity.meta ChaoSetUIPage.unity ChaoSetUIPage.unity.meta ChaoSetWindowUI.unity Chao...
Shaders Texts Texture2D AchievementTable.unity AchievementTable.unity.meta AgeVerificationWindow.unity AgeVerificationWindow.unity.meta AnimationClip.meta AnimatorController.meta Avatar.meta ChaoDataTable.unity ChaoDataTable.unity.meta ChaoSetUIPage.unity ChaoSetUIPage.unity.meta ChaoSetWindowUI.unity Chao...