unity 获取材质球中shader变量 由于在Unity中Shader就是运行在图形显卡上的一段包含指令的代码,所以我们需要再创建一个材质来关联它,这样才能把材质赋给场景中的物体来实现我们想要的效果。什么是材质球:形象来说可以比喻成人的衣服。什么是Shader?看到的衣服为什么是蓝色的呢?就是太阳光把其他颜色吸收了只反射出蓝色;类比到虚拟
Every cent counts, even with this small amount you can make a change and help to finish this project. I can't offer you the access to the private github for that amount, but you are still getting a thank you and a gift! Included Items Gift (3D Scans) 7 claimed The Generous Suppo...
58 changes: 58 additions & 0 deletions 58 Assets/OtherAssets/BorderOnlyShader.shader Original file line numberDiff line numberDiff line change @@ -0,0 +1,58 @@ Shader "Custom/BorderOnlyShader" { Properties { _BorderSize("Border Size", Float) = 0.05 } SubShader { Tags { "Queue"="Tra...