我有一个包含此代码的 MonoBehaviour; private void OnTriggerEnter(Collider other) { Debug.Log(other.name); }当我编译此代码时,我收到此错误:Script error: OnTriggerEnterThis message parameter has to be of type: ColliderThe message will be ignored.即使 MonoBehaviour 没有在任何地方使用,情况也是如此。(...
}privatevoidAddTriangles(){ tries.Add(vertexIndex +0); tries.Add(vertexIndex +1); tries.Add(vertexIndex +2); tries.Add(vertexIndex +2); tries.Add(vertexIndex +1); tries.Add(vertexIndex +3); }privatevoidAddTexture(intatlasIndex){floaty = atlasIndex / BlockData.TextureAtlasBlockWidth...
0 Unity attach script to another script not working -1 Cannot implicitly convert type `UnityEngine.GameObject' to ScriptName 3 Attaching Unity Scriptable Object to GameObject 0 Unity script stops working after reactivate the gameobject where it is attached to 0 Can't add script to GameOb...
C# JS Script language Select your preferred scripting language. All code snippets will be displayed in this language. Other Versions Leave feedback Description Called on the client when a connection attempt fails for some reason. The reason why it fails is passed in as aNetworkConnectionErrorenum...
You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixesIntegration: Fixed bridge activation when Visual Studio isn't selected as the preferred external editor. Fixed expression evaluation with malformed or unsupported expressions....
Hello veblush, thanks for your hard work with the incremental compiler. Has probably saved me hours already in wait times! I wanted to bring to your attention a possible issue with the compiler: it doesn't seem to play nice when creating...
Part 1 – Acquisition On a Windows 10 machine, install the Visual Studio dogfood build and the Game Development with Unity workload. If you already have Unity 5.6 or above, you can uncheck the Unity Editor option in the workload.
例如在unity c# script中定义 private float x=0.0; 则会报 error CS0664: Literal of type double cannot be implicitly converted to type `float'. Add suffix `f' to create a literal of this type 应写成 float x=0.0f;
2. Create one more subfolder in "ReallyLongFolderNameWoopWoop 5" folder and put in it "behaviourparent.cs" script Note: You should see in Console these errors: "DirectoryNotFoundException: Could not find a part of the path "C:\Users\Jonas\Desktop\Projects\960173\A...
Sadly i can't run the app on a simulator because we are using a 3rd party library which can not run on the simulator: Vuforia Engine applications must be deployed to a device to run; they cannot be run in the iOS simulator. You must enroll in the iOS Developer program to deploy ...