1.首先工程的Resources目录下创建Fonts文件夹用于存放字体 如下图所示 2.找到Unity的安装目录下的Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs文件 找到图片中的代码 将其改为以下代码 if (font == null) { font = Resources.Load<Font>("Fonts/FZHT"); if ...
在Text.cs文件中找到AssignDefaultFont()方法,并将字体加载路径修改为你的字体文件路径,例如:font = Resources.Load("Fonts/你的字体文件"); 检查字体是否加载成功 ✅ 在if(!font)语句中,将字体加载路径修改为Unity内置的字体路径,例如:font = Resources.GetBuiltinResource("ttf"); 这样,如果自定义字体文件不...
可以在网上自行搜索一个免费可商用字体下载,也可以在自己电脑的C:\Windows\Fonts目录下找到一个字体(比如 黑体),然后将该字体复制到我们的项目中,如路径:Assets/Resourses/Fonts 2.找到Unity的编辑器路径 如C:\Users\APPs\UnityHubEditor\2020.3.33f1c2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.u...
可以在网上自行搜索一个免费可商用字体下载,也可以在自己电脑的C:\Windows\Fonts目录下找到一个字体(比如 黑体),然后将该字体复制到我们的项目中,如路径:Assets/Resourses/Fonts 2.找到Unity的编辑器路径 如C:\Users\APPs\UnityHubEditor\2020.3.33f1c2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.u...
可以在网上自行搜索一个免费可商用字体下载,也可以在自己电脑的C:\Windows\Fonts目录下找到一个字体(比如 黑体),然后将该字体复制到我们的项目中,如路径:Assets/Resourses/Fonts 2.找到Unity的编辑器路径 如C:\Users\APPs\UnityHubEditor\2020.3.33f1c2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.u...
Dynamic fonts 动态字体 Unity 3.0 adds support for dynamic font rendering. When you set the Characters drop-down in the Import Settings to Dynamic, Unity will not pre-generate a texture with all font characters. Instead, it will use the OS built-in font rendering to create the texture on th...
To add a font to your project you need to place the font file in your Assets folder. Unity will then automatically import it. Supported Font formats are TrueType Fonts (.ttf files) and OpenType Fonts (.otf files).To change the Size of the font, highlight it in the Project View and ...
1.2.a Your submission includes a Third-Party Notices text file listing fonts, audio, and other third-party components with dependent licenses. You are responsible for ensuring that dependent licenses are compatible with the Asset Store EULA and include a license file detailing the component that it...
UnityEngine.Font.CreateDynamicFontFromOSFont failed while trying to load unity auto translator to replace fonts. Steps to reproduce load XUnity.AutoTranslator with OverrideFont set. BepInEx Distribution Stable from GitHub Log outputs [Message: Preloader] BepInEx 6.0.0-be.697 - はーばるひーりん...
This is the general option for SDF fonts. Custom Size Use a custom point size to achieve pixel-accurate control over bitmap-only fonts. Padding Padding, in pixels, between characters in the font atlas texture. Packing Method How to fit the characters into the font texture. Optimum Find the...