AudioStream- 可从网络或本地文件系统源中流式传输受支持的格式,并通过 Unity AudioSource 播放 AudioStreamMinimal- 与上述相同,但通过 FMOD 单独播放音频,而非通过 Unity 音频系统。 AudioStreamDownload- 可以快于实时播放的速度下载,缓存编码的 PCM 数据,这些数据可稍后作为
Audio file WAV Bit rate: 1.41 Mb/s Sample rate: 44.1 kHz Channel: 2 channels Loopable: Yes Additional: Stereo Precision: 16-bit Encoding: PCM Related keywords Packsoundmusicbackground musicSci-Fimenu musicmusic packBackgroundSci-Fi MusicLoopmain menusong Report this asset ...
音频文件的典型用例是将其分配给Audio Source对象的audioClip属性,该对象将音频文件包装在AudioClip对象中,然后通过AudioSource.Play()或AudioSource.PlayOneShot()触发播放。以这种方式分配的每个音频剪辑都将在场景初始化期间加载到内存中,因为场景包含对这些文件的即时引用,在需要这些文件之前必须先解析这些引用。这是启...
AudioClip audioClip = ((DownloadHandlerAudioClip)把读取到的音频文件放置AudioClip里面 string filepath = ""; countIndex++; byte[] bytes = WavUtility.FromAudioClip(audioClip, out filepath, "a.wav", true);//将AudioClip保存至a.wav Debug.Log(countIndex.ToString()); } 1. 2. 3. 4. 5. 6...
AudioFormat.CHANNEL_OUT_MONO:AudioFormat.CHANNEL_OUT_STEREO,AudioFormat.ENCODING_PCM_16BIT);AudioTrackaudioTrack=newAudioTrack(android.media.AudioTrack.MODE_STREAM,sampleRate,channelCount==1?AudioFormat.CHANNEL_OUT_MONO:AudioFormat.CHANNEL_OUT_STEREO,AudioFormat.ENCODING_PCM_16BIT,bufferSize,AudioTrack....
publicstringsubscriptionKey=string.Empty;//服务令牌publicstringserviceRegion=string.Empty;//地区码publicstringlanguage=string.Empty;//语言/// <summary>/// 识别语音/// </summary>/// <param name="audioData"></param>/// <param name="_callback"></param>/// <returns></returns>privateIEnumera...
//string wave = Encoding.ASCII.GetString (fileBytes, 8, 4); int subchunk1 = BitConverter.ToInt32(fileBytes, 16); UInt16 audioFormat = BitConverter.ToUInt16(fileBytes, 20); // NB: Only uncompressed PCM wav files are supported.
isDone==true二十九、语音传输1、audioclip转PCM数据float数组、转32位byte数组float[]pcm_clip=newfloat...
“Rewritten Audio asset pipeline and AudioClip backend.”"Much improved audio formats in terms of memory and CPU usage.** The Format property no longer refers to a specific platform-specific file format, but to a encoding method** (Uncompressed, Compressed, ADPCM)." ...
Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules