If a warning pops up that you are Opening Project in a Non-Matching Editor Installation”, select Continue. 选择要展开的图像 Your project should now open in Unity. If there are yellow warning messages in the Console window about some of the assets, you can ignore them or clear them. ...
Different texture sizes were used for different devices, especially textures used in UI and large backgrounds. Shadow Blade uses a universal build but different assets get loaded when the device size and resolution is detected upon startup. We needed to make sure un-used assets were not loaded ...
There are known issues with materials and textures not always showing up correctly. As multiple assets can share dependencies, it is common for a given asset to be implicitly included in multiple bundles. If the tool detects this case, it will mark both the bundle and the asset in question ...
If we know that heap memory has been allocated but is no longer used (for example, if our code has generated garbage when loading assets) and we know that a garbage collection freeze won’t affect the player (for example, while the loading screen is still showing), we can request ...
Fixed a bug with newly created actions not having a set type Updated extra scenes to use the new input system ... Read more Assets3 20 Sep 07:36 zite 1.2.3 fad02ab Compare SteamVR Unity Plugin v1.2.3 [deprecated] This is the old version of the SteamVR Unity Plugin. Released Jan ...
If you want to try them out, simply download the .zip folder and put one of the font assets into the game folder. Then configure it up by writing the name of the file in the configuration file in OverrideFontTextMeshPro. Resizing of a UI component does not refer to changing of it's...
Any time an Asset changes, Unity automatically re-imports it. Setting up a Cache Server drastically reduces the time it takes to import Assets. You can set up a Cache Server using remote hosting or stored on your local computer. Default Cache Server scope on the Preferences window ...
Since Adventures originated with the alchemic decisions in mind, potions ended up having not one, but two usages. We liked the idea of “a power-up” for the adventurer: picture him drinking a potion, his pupils expanding, and him coming to deal with the monster in the cave! But we als...
Local.LoadPath: where to load assets installed locally with your application. By default, this path is in the StreamingAssets folder. Addressables automatically includes local content built to the default location in StreamingAssets when you build a Player (but not from other locations).译:Local.Lo...
Over11,000 five-star assets Rated by85,000+ customers Supported by100,000+ forum members Every assetmoderated by Unity 1/10 Math Library for Unity contains large amount of useful objects and methods and is aimed to provide solutions for common geometric and algebraic tasks which game developers...