If a warning pops up that you are Opening Project in a Non-Matching Editor Installation”, select Continue. 选择要展开的图像 Your project should now open in Unity. If there are yellow warning messages in the Console window about some of the assets, you can ignore them or clear them. ...
Different texture sizes were used for different devices, especially textures used in UI and large backgrounds. Shadow Blade uses a universal build but different assets get loaded when the device size and resolution is detected upon startup. We needed to make sure un-used assets were not loaded ...
If we know that heap memory has been allocated but is no longer used (for example, if our code has generated garbage when loading assets) and we know that a garbage collection freeze won’t affect the player (for example, while the loading screen is still showing), we can request ...
There are known issues with materials and textures not always showing up correctly. As multiple assets can share dependencies, it is common for a given asset to be implicitly included in multiple bundles. If the tool detects this case, it will mark both the bundle and the asset in question ...
Load Previous Project on Startup Enable this option to always load the previous Project at startup. Compress Assets on Import Enable this option to automatically compress Assets during import. macOS Color Picker Enable this option to use the native macOS color picker instead of Unity’s own. Dis...
Fixed a bug with newly created actions not having a set type Updated extra scenes to use the new input system ... Read more Assets3 20 Sep 07:36 zite 1.2.3 fad02ab Compare SteamVR Unity Plugin v1.2.3 [deprecated] This is the old version of the SteamVR Unity Plugin. Released Jan ...
If you want to try them out, simply download the .zip folder and put one of the font assets into the game folder. Then configure it up by writing the name of the file in the configuration file in OverrideFontTextMeshPro. Resizing of a UI component does not refer to changing of it's...
Over11,000 five-star assets Rated by85,000+ customers Supported by100,000+ forum members Every assetmoderated by Unity 1/10 Math Library for Unity contains large amount of useful objects and methods and is aimed to provide solutions for common geometric and algebraic tasks which game developers...
首先流处理的关卡 If you are publishing a Streamed Web Player, this is the index of the first level that will have access to all Resources.Load assets. 如果你想发布流媒体网络播放器, 这是第一个关卡的索引,它将访问所有Resources.Load加载的资源。
Local.LoadPath: where to load assets installed locally with your application. By default, this path is in the StreamingAssets folder. Addressables automatically includes local content built to the default location in StreamingAssets when you build a Player (but not from other locations).译:Local.Lo...