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13.2 将 AS 工程里的 AndroidMainfest.xml ,AS导出的aar(app-debug),找到的8个SDK aar 文件一起导入Unity项目 Plugins/Android 文件夹下 13.3 在AS导出的aar(app-debug)中,libs文件夹下有一个 unity-classes.jar(在AS中导入的Unity jar包),因为Unity导出Apk时会自动加入这个jar包,避免因为jar包重复打包出错,...
with higher numbers indicating more recent versions. This isn’t the version number shown to users; that number is set by theversionNameattribute. The value must be set as an integer, such as “100”. You can define it however you want, as long as each successive version has a higher ...
DirectionalInDirectionalmode, , Unity generates a second lightmap to store the dominant direction of incoming light. This makes it possible for diffuse normal mapped materials to work with the global illumination system. Shaders sample both lightmap textures during rendering. As a result, directional...
bundleA中获取assetA时,获取+1。此时有有两种情况, 1.执行加载asset任务时,主bundle已加载,从ResourcePool中获取 GameFramework.Resource.ResourceManager.ResourceLoader.LoadResourceAgent.Start 代码语言:javascript 代码运行次数:0 运行 AI代码解释 ResourceObject resourceObject=m_ResourceLoader.m_ResourcePool.Spawn(resou...
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Instantiate(objPrefab) as GameObject; } obj.SetActive(true); SetInDicUse(obj); return obj; } 回收粒子 代码语言:javascript 代码运行次数:0 运行 AI代码解释 public void RecycleEffect(GameObject obj) { if (obj == null) { return; } //这里加要过滤不回收的粒子名字,或条件 string name = GetNo...
var ecb = m_EndSimulationEcbSystem.CreateCommandBuffer().AsParallelWriter(); Entities .ForEach((Entity entity, int entityInQueryIndex, ref Lifetime lifetime) => { // 检测entity的lifetime,如果为0则销毁它 if (lifetime.Value == 0)
In order to purchase in-app items, testers must be registered as a License Tester in the seller's Seller Portal profile. In this mode, licensed testers always get your in-app items for free. All other users see an error message if they try to purchase an in-app item. OPERATION_MODE_...
__Instance = value as T; } } } 这是一个常用的单例组件。因为我们希望这是一个全球性的和持久的对象,我们需要在游戏对象创建不久后调用DontDestroyOnLoad()。这是一个特殊的函数用来告诉Unity,只要应用程序存在,在场景切换中就让它一直存在。基于这一点,当一个新的场景被加载,对象不会被销毁,并将保留所有...