IndexOutOfRangeException: Array index is out of range.NcCurveAnimationEditor.OnInspectorGUI () (at Assets/Plugins/IGSoft_Tools/FXMaker/ToolScript/Editor/Inspector/NcCurveAnimationEditor.cs:143)UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimiz...
错误截图: IndexOutOfRangeException: Array index is out of range. ZXing.Color32Renderer.Render (ZXing.Common.BitMatrix matrix, BarcodeFormat format, System.String content, ZXing.Common.EncodingOptions options) ZXing.BarcodeWriterGeneric`1[TOutput].Write (System.String contents) UITest.Encode (System.S...
2.1 Array/List为空的情况 报空异常,不会报数组越界 Debug.Log("start"); string[] arr = null; string str = arr[1]; Debug.Log("end"); Debug.Log("start"); List<string> arr = null; string str = arr[1]; Debug.Log("end"); 2.2 一般数组越界的情况 Array越界报IndexOutOfRangeException ...
C#IndexOutOfRangeException:Array index is out of range怎么解决using UnityEngineusing System.Collectionspublic class script_10_03 :MonoBehaviour \5Object[] texmube\5int number=1\5\5// Use this for initialization\5void Start () \5texmube=Resources.LoadAll("Texture")\5}\5void OnGUI()\5\...
IndexOutOfRangeException: Array index is out of range. SkeletonDataAssetInspector.DrawBoundingBox (Spine.Bone bone, Spine.BoundingBoxAttachment box) (at Assets/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs:712) SkeletonDataAssetInspector.DoRenderPreview (Boolean drawHandles) (at Asset...
*Actual results:* Error "IndexOutOfRangeException: Index was outside the bounds of the array. Unity.UI.Builder.StyleValueHandleExtensions.GetAsset (UnityEngine.UIElements.StyleSheet styleSheet, UnityEngine.UIElements.StyleValueHandle" is logged...
IndexOutOfRangeException: Index 219108 is out of restricted IJobParallelFor range [4392…4392] in ReadWriteBuffer.ReadWriteBuffers are restricted to only read & write the element at the job index. You can use double buffering strategies to avoid race conditions due to reading & writing in paral...
Yesterday I wrote a piece of code to get mlagents training and it ran successfully. But today when I tried to restart the training, I got this error: It looks like some sort of array out of bounds, so the first thing I checked was the number of observation vector space size and actio...
range = 1.0f; float offset = 0.0f; bool bAutoRange = false; bool bInt = false; }; struct DropdownAttribute : public BaseAttribute { public: DropdownAttribute() { index = 3; } public: int DefaultValue = 0; FString Parent; bool bAutoAddDefault = false; std::function<TArray<FString>...
Enabled Development Build, Enabled Script Debugging:IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at TestUI.OnGUI () (at /Users/name/Documents/Workspace/HockeySDK-Unity-iOS/ExampleGame/Assets/TestUI/TestUI.cs:73) ...