I've been trying to build the default AR project for Android on multiple Android devices but the issue prevented me from using the Unity 2022+ versions. The build asks for camera access then displays a balck screen, LogCat displays th...
[Android] The Player crashes or renders a black screen when ARCameraManager FaceDirection is changed to "User" - May 26, 2023 How to reproduce: 1. Open the attached “IN-41836” project 2. In the Build Settings click Build And Run on the connected de...
In this tutorial, you will learn how to capture VR applications in mixed-reality using the ZED, an HTC Vive or Oculus Rift and a green screen.The main advantage of using depth data from the ZED camera is pixel occlusion and lighting. This means that the depth of every pixel in the came...
//获取AudioSounrce组件 AudioSource MainCameraAudioSource = Camera.main.GetComponent(typeof(AudioSource)) as AudioSource; //获取视频的音频文件并为AudioSource的clip属性赋值 MainCameraAudioSource.clip = movTexture.audioClip; 音频播放控制的接口与视频基本一致: //开始播放 MainCameraAudioSource.Play(); /...
Step into the cinematic world with theMovie Theater Assets Pack, a complete set of assets designed to bring the excitement of the big screen to life. Perfect for developers, designers, and storytellers, this pack provides all the essentials to create a detailed, immersive movie theater experience...
World space layouts allow you to place user interface and image elements in the real-world AR space instead of attaching them to the screen. Unlike a screen space canvas, you can position a world space canvas anywhere in the scene. In this tutorial, you
I found a problem that when I denied the camera permission in last start up, the Hello AR demo will appear a few seconds black screen in the next start up. And this problem is easily recurrent. It seems that the unity engine report that Timeout while trying to pause the Unity Engine ...
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Camera cam; private CustomComponent comp; void Start() { cam = Camera.main; comp = GetComponent<CustomComponent>(); } void Update() { // Good this.transform.position = cam.transform.position + cam...
Expand support of CPU image capture in AR Foundation to Meta Quest, giving developers a consistent way to access the camera ... Read more Planned Environment Raycast on Meta Quest Enable developers to perform raycast-based operations against any point in a user's physical environment (not jus...
AR Camera Fov Adjuster (not enough ratings) $20 $39.99 Add to Cart Quick Look NEW RELEASE a1creator UI Position Clamp – Keep RectTransform On Screen (not enough ratings) FREE Add to My Assets Quick Look -50% NEW RELEASE LuLong Zhang Release Technical Information Statistics Tool (3D Assets...