原链接:https://github.com/lwwhb/Unity2022_SUNTAIL_Stylized_Fantasy_Village_Optimization Rig标签页 Animation Type None 无动画 Legacy 旧版动画,不要用 Generic 通用骨骼框架 Humanoid 人形骨骼框架 选择原则: 无动画选择None 非人形动画选择Generic 人形动画 人形动画需要Kinematices或Animation Retargeting功能,或者...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationOptimization : MonoBehaviour { private Animator animator; void Start() { animator = GetComponent<Animator>(); } void Update() { // 在Update方法中根据游戏逻辑来控制动画播放 animator.SetFloat("Speed",...
对于Animation选项卡,设置Anim.Compression可以调整动画的压缩方式,Off表示不压缩动画,这样动画文件可能会占用较大的空间,但是在运行时不会有任何信息损失,Keyframe Reduction表示使用关键帧算法来压缩动画,这样会显著减小动画文件的大小,同时保持相对较高的动画质量,Optimal表示会尽可能高地压缩网格,但是这样也会导致压缩时间...
AnimatorLOD Pro optimizes your projects by changing animation framerates and bone quality based on distance. This means that close objects animate as smooth as it can be, while far away animations are allowed to skip frames. This saves both CPU and GPU (skinning) costs during runtime. Feature...
参考链接: https://blog.uwa4d.com/archives/Optimization_Animation.html by 2021-2-27 周六 晚上
This page contains some tips to help you obtain the best performance in Unity, covering the animation system and run-time optimizations.
Loop optimization on Animation clipsA common operation for people working with animations is to make sure they loop properly. For example, if a character is walking down a path, the walking motion comes from an Animation clip. The motion might last for only 10 frames but that motion plays ...
Type aniclipstats = asm.GetType ("UnityEditor.AnimationClipStats"); sizeInfo = aniclipstats.GetField ("size", BindingFlags.Public | BindingFlags.Instance); } AnimationClip _clip; string _path; public string path { get{ return _path;} } ...
其实质是将曲线上过于接近的数值(例如相差数值出现在小数点4位以后)直接变为一致,从而使部分曲线变为constant曲线来降低内存消耗。 来自<https://blog.uwa4d.com/archives/Optimization_Animation.html> 1.2去除不需要的曲线,例如scale曲线剔除,降低内存使用量 ...
对于Unity性能优化,官方有非常好的教程。(参见官方教程:https://unity3d.com/cn/learn/tutorials/topics/performance-optimization)。如果英文水平一般,可以参考官方教程翻译:http://www.cnblogs.com/alan777/p/6204759.html。 同时你也可以去看看腾讯是如何做Unity手游性能优化的:http://wetest.qq.com/lab/view/108...