The angle returned is the unsigned acute angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees. 也就是能取到的是最小夹角,比如返回一个30度. 你无法知道是30度还是330度(360-30). 这个就...
2、Vector product (cross product). It returns a new vector. If z-coordinate of this vector is positive, scalar product gives me right angle in counter-clockwise direction. Else (z-coordinate is negative), I calculate get angle between vectors as 360 - angle from scalar product. As a resul...
Constant(固定):设置值为固定值。 Random Between Two Constants(两个常数间随机取值):在设置的两个常数间随机取一个值。 Start Lifetime(初始生命):发射出的粒子的初始生命时长。 Curve(曲线):发射粒子的生命值随粒子发射时间曲线变化。 Random Between Two Curve(两个曲线间随机取值):在设置的两条曲线间随机取...
从左到右是Duration时间。 Random Between Two Color(随机在两个颜色变化):随机颜色。 RandomBetween Two Gradient(随机在两个渐变变化):随机渐变。 Random Color(随机颜色):它跟RandomBetween Two Color最大的不同是可以控制随机颜色的数量。 GravityModifier(重力修正器):粒子施加一个向下的力。负值是向上的。注意...
Unity Built in Shaders. Contribute to TwoTailsGames/Unity-Built-in-Shaders development by creating an account on GitHub.
It uses motion vectors to predict which pixels need to be rejected or accepted to render the final frame. The idea is to increase the effective resolution of a frame with more data without the need to render the Scene larger than its final resolution (Supersampling). The benefit is clearly ...
so normal maps can be dynamically changed, if needed. The normal from the normal map is transformed into the directional lightmaps basis. It is then used to combine the three coefficients from the scale lightmap, with respect to each of the basis vectors, into a final scaling value that is...
DOTween - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween. Github link here. GoKit - An open source, lightweight tween library aimed at making tweening objects dead simple. iTween - ...
It uses motion vectors to predict which pixels need to be rejected or accepted to render the final frame. The idea is to increase the effective resolution of a frame with more data without the need to render the Scene larger than its final resolution (Supersampling). The benefit is clearly ...
[Obsolete("Property light has been deprecated. Use GetComponent<Light>() instead. (UnityUpgradable)",true)]publicComponent light {get; }///摘要://Calls the method named methodName on every MonoBehaviour in this game object//or any of its children.///参数://methodName://Name of the method...