打开Unity Hub,选择创建一个新项目或打开已经存在的项目。选择一个适合 Android 的模板。 3. 配置 Android 设备及设置 确保您已经在 Unity 中添加了 Android 设备的配置。在“File”菜单下,选择“Build Settings”: // 选择支持 Android 的平台BuildPipeline.BuildPlayer(options); 1. 2. 在构建设置中选择 Android...
发现用于制作游戏的优质资源。从我们种类繁多的 2D、3D 模型、SDK、模板和工具目录中进行选择,加快您的游戏开发进程。
unity2017的Android支持的插件:链接:https://pan.baidu.com/s/1tTCAYlZnDUtXIizz_70Gpg提取码:0mtp Android方面的操作(这边提供的是aar的形式) 1、新建一个Android Library的module 创建插件module.png 2、编译下对应的module,名称和包名(包名就是unity的项目的包名) 填写包名.png 3、原有的要接入SDK,已经达成a...
http://tools.android-studio.org/ 这是Android开发所需的sdk,下载并解压后,将解压出的整个文件夹复制或者移动到your sdk 路径/platforms文件夹,然后打开SDK Manager,打开 Tools(工具)菜单选择Options(选项)菜单项打开 Android SDK Manager Setting对话 框,点击Clear Cache(清除缓存)按钮,然 后重启Eclipse(或Android ...
发现用于制作游戏的优质资源。从我们种类繁多的 2D、3D 模型、SDK、模板和工具目录中进行选择,加快您的游戏开发进程。
The Component UI is an experimental module that allows for a more easily integrated and customised Mod Browsing UI. This can be accessed via the modio-ui.unitypackage provided in the plugin in the experimental folder. A Readme is provided in the package....
方式三:Unity打开Build Settings选择Android,点击右侧Open Download Page 接下来就是无脑式安装,各位自行安装即可。 安装完成后,打开Unity安装目录,就会发现AndroidPlayer目录神奇般的出现了~ 到上面给出的Jar包地址拷贝Jar。 Step 4:将拷贝的Jar放置到Android Library Module ...
Unity is extensively used for mobile game development, thanks to its flexible and powerful engine that supports both iOS and Android platforms. “Unity 2022 Mobile Game Development – Third Edition” provides a detailed approach to creating mobile games using the latest Unity features. ...
Android 环境设置 To create a Unity application for Android, you first need to set up your Unity project to support Android. To support Android, a Unity project requires the following dependencies: TheAndroid Build Supportmodule. The Android Software Development Kit (SDK)....
[fix] fixe the bug that preserving UnityEngine.PerformanceReportingModule when generating link.xml would cause the Android app built with Unity 2019 to crash on startup. 7.4.0 Release Date: 2025-01-17. Runtime [new] calli supports call both native function pointer and managed method Editor ...