现在在场景中把视野推近到FPS控制器,便于我们放置武器发射器。 层级面板中选择FPS控制器,确保鼠标处于场景视图中,按“F”键。使窗口以当前选择的物体为中心。 层级面板中选择发射器,主菜单栏选择Game Object>Move to view。注意发射器如何移动到FPS控制器附近的。然后使用手柄,把发射器移动到大概角色手部的位置。 ...
Project Settings 中的默认Fixed Timestep是 0.02 (50 Hz)。根据目标帧率对此进行更改(例如,对 30 fps 设置为 0.03)。 否则,如果帧率在运行时下降,也就是说 Unity 每帧都多次调用 FixedUpdate,可能会因物理内容过多而造成 CPU 性能问题。 Maximum Allowed Timestep对帧率下降时物理计算和 FixedUpdate 事件可以使用...
Learn C# using Unity 6 and create your own FPS game!评分:4.8,满分 5 分22 条评论总共10 小时75 个讲座初级当前价格: US$10.99原价: US$54.99 Game development made easy. Learn C# using Unity 6 and create your own FPS game! 讲师: James Doyle 评分:4.8,满分 5 分4.8(22) 总共10 小时75 个...
FPS Microgame Tutorial Set Up Your First Microgame Tutorial 'Level Up Game Jam' Recorded Livestream Tutorial 'Your First Game Jam' Recorded Livestream - FPS Microgame Tutorial Install the WebGL module Tutorial Publish to WebGL 项目 初级
https://learn.u3d.cn/tutorial/mobile-game-optimization 项目配置 有几个特定的项目设置会影响移动端游戏的性能。 降低或禁用 Accelerometer Frequency(加速度计频率) Unity 每秒钟会以一定次数统计移动设备的加速度计状态。如果应用并不会用到加速度计,我们完全可以禁用该功能或降低统计频率来获得更好的性能。
Tutorial FPS Mod: Weapon Parameters Steps 1 Let’s transform the main weapon into a sniper rifle 2 Extra credits : Make a shotgun instead 3 Next steps FPS Mod: Weapon Parameters 教程 基础 +10 XP 10 分钟 405 (581) Unity Technologies 摘要 In this mod you will learn how to change your...
Add movement to your gaming project with our collection of 3D animation options. Search through thousands of available animation assets covering basic to advanced motions and movements. Find the models to match the movements on our3D characterspage. ...
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➤TUTORIAL VIDEO -Installation -Changing Particles -Changing Zombie Model -Changing Animal Model -Changing Resource Objects (Tree, Stone Ore, Berry Bush) -Adding New Weapons -Adding New Useable Items -Adding New Placeable Items -Adding New Craftables ...
The screenshots below show the same Scene with multiple GameObjects; in the top image GPU Instancing is enabled, in the bottom image it is not. Note the difference inFPS,BatchesandSaved by batching. With GPU Instancing: A simple Scene that includes multiple identical GameObjects that have GPU...