<activity android:name="com.fyber.unity.ads.OfferWallUnityActivity" android:configChanges="orientation|screenSize" /> <activity android:name="com.fyber.unity.ads.RewardedVideoUnityActivity" android:configChanges="screenSize|orientation" android:theme="@android:style/Theme.Translucent" android:hardwareAccelerat...
Note: If your app uses the Unity Ads SDK version 4.1 or later, you can skip this step because the SDK automatically declares the permission and can access the Advertising ID whenever it is available. Apps using the Unity Ads SDK version 4.0.1 or earlier must include the declaration manually...
目前Unity华为服务SDK中支持的广告形式为“Rewarded Ads激励式广告”和“Interstitial插播式广告”两种,请根据对华为广告位形式的需求添加广告位。并获得广告位ID。 参考华为文档: https://developer.huawei.com/consumer/cn/doc/distribution/monetize/addunit-0000001051321846 至此,成功获取上述广告位ID。请注意:此正式广...
publicinterfaceIUnityAdsInitializationListener{ voidOnInitializationComplete(); voidOnInitializationFailed(UnityAdsInitializationErrorerror,stringmessage); } 实现此接口可以处理Initialize结果。 OnInitializationComplete# 此回调方法处理 SDK 成功初始化的逻辑。
Welcome to the release repository of Unity Ads SDK. To get started, make sure you have an account registered with Unity Ads. If you don't have one, you can create an account at https://unityads.unity3d.com/admin/ For integration and generic documentation, go to http://unityads.unity3d...
Version 3.16 of the Google Mobile Ads Unity plugin Mar 22, 2019 gradlew.bat Version 3.16 of the Google Mobile Ads Unity plugin Mar 22, 2019 README Apache-2.0 license Google Mobile Ads Unity Plugin The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined...
开发者请尽快更新UnityAds的SDK 由于Google Play的政策会经常变化,并且随着时间的推移,政策波及到的范围会愈加广泛,而且管控也会愈加严格。因此政策的变更一定要及时阅读并快速做出响应,避免违规情况出现。目前在Google Play上架且接入UnityAds的开发者请检查SDK版本号,低于4.0.1的请尽快更新到最新版本。
(SDKAPI.AdsID, TTAdConstant.HORIZONTAL); else if(msg.what==SDKUtility.LoginIn) { Log.i("android", "LoginIn"); }else if(msg.what==SDKUtility.LoginOut) { Log.i("android", "logout"); }else if(msg.what==SDKUtility.Pay) { }else if(msg.what==SDKUtility.OnExit) { }else if(...
Initialize the SDK early in the game’s run-time life cycle, preferably at launch, using the Advertisement.Initialize function. For example:using UnityEngine; using UnityEngine.Advertisements; public class InitializeAdsScript : MonoBehaviour { string gameId = "1234567"; bool testMode = true; void...
开发者请尽快更新UnityAds的SDK 由于Google Play的政策会经常变化,并且随着时间的推移,政策波及到的范围会愈加广泛,而且管控也会愈加严格。因此政策的变更一定要及时阅读并快速做出响应,避免违规情况出现。目前在Google Play上架且接入UnityAds的开发者请检查SDK版本号,低于4.0.1的请尽快更新到最新版本。