在新创建的Unity工程中删除Hierarchy视图中原有的摄像机对象,在Unity导航栏菜单中选择NGUI->Create a New UI。可以理解为创建摄像机,并且这个摄像机直直的照射在平面中,该平面就是我们的UI平面。点击Create a New UI 菜单项后弹出UI Tool工具栏。Layer:下拉列表表示摄像机的显示层。当你选择最后...
默认是Untagged,可以通过Inspector面板里面Tag的下拉菜单选择Add Tag项来添加新的标签, 在tagmanager中点开Tags左侧的小三角 通过size来增加标签的数量,每个Element内都填入新标签的名字层(layer),在使用某些功能的时候,可以通过层来过滤不需要运用该功能的对象,也就是把该功能运用到特定的层,比如,相机的Culling Mask属...
Steps to reproduce: 1. Open the attached “VulkanCrashIssue-6000.0” project 2. Build and Run the project on the device 3. Wait for ha...
官方教翻译:http://game.ceeger.com/forum/read.php?tid=4172NGUI教程:步骤1-Scene1.创建一个新的场景(New Scene)。 2.选择并删除场景里的MainCamera。 3.在NGUI菜单下选择Create a New UI,会打开UI创建向导。4.在创建向导中你能更改UI的基本参数。现在我们选Default layer,点击Create ...
View Distance的值,则Maximum View Distance方法不起任何作用,因为LayerCullDistance将在脚本之前处理剔除...
Hello, I tried today the sample for UWP/HoloLens. The application crashed at the start. It runs until you see "Made by Unity" and crashes after that. My Setup: Unity 2021.3.24 Visual Studio 2022 I'm registered for the Insider Program and...
ssh adminname@hostname where adminname specifies the Administrator ID and hostname specifies the hostname that was defined during installation. For example, ssh admin@ipt-1. •From a direct connection, you receive this prompt automatically: ipt-1 login: where ipt-1 represents the host...