You’ll see later that with Unity you can also register a class type directly without a mapping from an interface type.ResolveThe usage of the RegisterType method shown in the previous section defines the mapping between the interface type used in the client class and the concrete type that ...
If you are writing your own formatter for some type that contains strings, you can call on the StringInterningFormatter directly from your formatter as well for the strings.LZ4 CompressionMessagePack is a fast and compact format but it is not compression. LZ4 is an extremely fast compression ...
This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems. PLEASE NOTE: this
Coroutines can't return any values, since its return type must be IEnumerator. Coroutines can't handle exceptions, because yield return statements cannot be surrounded with a try-catch construction. This kind of lack of composability causes operations to be close-coupled, which often results in ...
The fields includePlatforms and excludePlatforms cannot be used together in the same assembly definition file.You can specify the Assembly Definition Assets in the references field by using either the name of the assembly or the GUID of the Asset. To use the Asset GUID, the value should take ...
Unity IAP (In App Purchases) lets you sell a variety of items directly within your free or paid game including premium content, virtual goods and subscriptions. In this tutorial, we are going to look at how to add IAP to an existing game project. This tu
As an alternative to using the AnalyticsEventTracker component, you can send Custom Events directly via script by calling AnalyticsEvent.Custom:
Creates an instance directly in the container. This element is optional. <extension> Many Adds a container extension to the Unity container. This element is optional.For more information see the following:The <register> Element The <instance> Element The <extension> ElementThe...
[fix] Fixes the bug where if an Assembly is not in the PlaceHolder, and there is no interpreter stack,Class::resolve_parse_info_internalcannot find the type due to not being in the Assembly list. Editor [new] Supports packaging iOS directly from source code, no longer needing to compile ...
TopNamespace.Sub+Namespace.ContainingClass+NestedClass,MyAssembly 脚本内所有c#实例(除了bool,number,string,enum等基础类型) 均为引用, struct 变量也一样 event 对象+= -= 操作可以使用函数 add_[event变量名] remove_[event变量名] 代替 c# 扩展函数, 请先调用 importExtension("类型") 引用 Unity3d 使用...