unity中,我们可以通过设置2dlight和post-processing来调整、渲染游戏画面。在unity更新至某版本后,unity官方用URP(UniversalRenderPipeline)集成了这两个功能。这里要注意:单独的postprocessing和URP集成下的post-processing,前者引用的命名空间是UnityEngine.Rendering.Post
Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled - Nov 08, 2024 Reproduction steps: 1. Open the attached “2D RenderGraph Issue.zip” project 2. Open the “SampleScene” 3. Observe...
现在在项目里面使用了Unity官方平台的ProstProcessing的Bloom过后遇到的问题。 背景不透明 在移动平台上面(PC平台没有这个问题),自从相机加上PostProcessing跟开启了HDR过后原来用的RenderTexture背景变成不透明了,本来相机背景的SolidColor的Alpha通道是0。我翻阅了很多资料,甚至看了官方的解答,确实是PP强制把背景改成不透明...
Properties{ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Red("Red", Float) = 0.21 _Blue("Blue", Float) = 0.07 _Green("Green", Float) = 0.72 } SubShader { Blend SrcAlpha OneMinusSrcAlpha Pass{ CGPROGRAM #include "UnityCG.cginc" #include "UnityUI.cginc" #pra...
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Post Processing ProBuilder Profile Analyzer Quick Search Recorder Relay Remote Config Scriptable Build Pipeline Shader Graph Test Framework TextMeshPro Timeline Tutorial Authoring Tools Tutorial Framework Unity Distribution Portal Unity Transport Universal RP Version Control Visual Effect Graph Visual Studio Code...
AssetPostprocessor.OnPostprocessTexture(Texture2D) 描述 将此函数添加到一个子类中,以在纹理刚完成导入之前获取通知。 可以选择压缩纹理并保存到磁盘。 此时,选择压缩格式已为时已晚,不过仍可以 使用 texture.Compress 来压缩纹理。但不建议这么做,且在编辑器中也不会显示 压缩格式。如果需要根据文件名或纹理的其他...
Maximum Allowed Timestep slows down Unity’s physics time so that physics calculations do not impact framerate. While physics time and framerate are not directly related, the CPU power required for physics calculation can create issues with processing frames. Setting Maximum Allowed Timestep...
It is useful (prevent double-click) but not useful sometimes.Using the Queue() method will also queue events during asynchronous processing.// queued message in asynchronous processing await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync(async x => { await UniTask.Delay(TimeSpan....
This type of post processing is also applied to normal translations, but instead uses the option TranslationPostProcessing, which can use the same values. MonoMod Hooks MonoMod hooks are hooks are created at runtime, but not through the Harmony dependency. Harmony has two primary problems that ...