在本视频中,Heinrich介绍了如何改进2D平台游戏角色的移动控制。主要内容包括优化角色移动的响应速度,修复跳跃时的bug,以及改进代码对用户输入的友好性。视频详细讲解了如何通过调整代码逻辑来实现更流畅的跳跃和墙跳功能,并介绍了如何通过计时器来优化跳跃输入的处理。此外,还讨论了如何通过调整代码来避免角色在特定情况下...
/* Vector2 movement = new Vector2(Input.GetAxisRaw("Horizontal"), rigidbody2d.velocity.y); Vector2 startPos = rigidbody2d.position; Vector2 targetPos = rigidbody2d.position + movement * Time.deltaTime * speedX; if(targetPos.x < startPos.x) { spriteRenderer.flipX = true; } else { ...
m_Rigidbody2D.velocity.y);// And then smoothing it out and applying it to the characterm_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref velocity, m_MovementSmoothing);// If the input is moving the player right and the player is facing...
publicclassCharacterController2D:MonoBehaviour{Rigidbody2Dm_Rigidbody2D;Vector2m_PreviousPosition;Vector2m_CurrentPosition;Vector2m_NextMovement;voidAwake(){m_Rigidbody2D=GetComponent'<'Rigidbody2D'>'();m_CurrentPosition=m_Rigidbody2D.position;m_PreviousPosition=m_Rigidbody2D.position;}voidFixedUpdate(){...
rb =GetComponent<Rigidbody2D>(); transform.DetachChildren(); }// Update is called once per framevoidUpdate() {Movement(); }voidMovement(){if(FaceToLeft){ rb.velocity=newVector2(-Speed, rb.velocity.y);if(transform.position.x< leftpoint.position.x){ ...
Code 2D Movement Project files for our tutorial on 2D Movement in Unity. The complete Unity project is under "2D Movement" and the newest version of the CharacterController2D can be foundhere. The asset pack used for the environment is Sunny Land which you can downloadhere. ...
Use Easy 2D Player Movement from Lost Relic Games to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.
public class Player { //移动时碰撞器 public BoxCollider2D MovementCollider { get; private set; } public void Start() { MovementCollider = GetComponent<BoxCollider2D>(); } public void SetVelocityZero() { RB.velocity = Vector2.zero; CurrentVelocity = Vector2.zero; } public void SetCollider...
Udemy课程地址www.udemy.com/course/2d-rpg-alexdev/?couponCode=ST11MT91624A 对应视频: Creating Finite State Machine Setup Animator with State Machine Movement with State Machine Flip 本节实现需要用到一些素材。 素材链接:https://pan.baidu.com/s/1PnN2t7xOcNpPDLteLm4EJw?pwd=7pec。 提取码:...
创建Player,添加PlayerMovement_StepSound控制移动,因为没有走路动画,所以在移动的时候定时播放声音。 usingUnityEngine;publicclassPlayerMovement_StepSound:MonoBehaviour{publicStepSoundHandlerstepSoundHandler;privatefloattimers=0f;publicfloatmoveSpeed=5f;// 移动速度voidUpdate(){// 获取按键输入floathorizontalInput=Inp...