RRockeebb 7 months ago Really good! The documentation is great, asset itself is reusable and easy to set up. I had a problem with Priest character, she was floating from the ground in pl...Read more reviews Li
With its focus on advanced character and enemy behavior management through the state machine, robust multiplayer functionality, and a wealth of resources and community support, your vision for captivating 2D platformers is within reach. Play the demo here: Demo game Check the documentation here: ...
Composite Collider 2D使用来自这些Collider的顶点(几何),并将它们合并到由Composite Collider 2D本身控制的新几何中。 Box Collider 2D和Polygon Collider 2D组件都有一个Used By Composite复选框。选择此复选框将它们附加到复合碰撞器2D上。这些碰撞器也必须附加到与复合碰撞器2D相同的刚体2D上。当你启用using by Co...
Animator ControllerAn Animator Controller asset is created within Unity and allows you to arrange and maintain a set of animations for a character or object. In most situations, it is normal to have multiple animations and switch between them when certain game conditions occur. For example, you ...
Any newly created Unity scene comes supplied with a Main Camera and a Directional Light, as these provide you with a way to view the game world — the light shines on all models and provides shadows while the camera renders a 2D image to your screen. Go ahead and add a new empty ...
You can then enliven that basic character by having Mecanim assign virtually any animation file to it. You can have a zombie, elf and human all dancing the same way. You can mix and match the animation files however you see fit and assign them via states much as you would in 2D. To ...
There are also things called Sprite Sheets, which are large collections of individual images contained within a larger texture file, commonly used to contain the animations of a 2D character.These files can be split apart by tools, such as Unity's Sprite Atlas tool, to form individual textures...
You can then enliven that basic character by having Mecanim assign virtually any animation file to it. You can have a zombie, elf and human all dancing the same way. You can mix and match the animation files however you see fit and assign them via states much as you would in 2D. To ...
1.Editor Basicshttps://unity3d.com/cn/learn/tutorials/topics/interface-essentials/editor-basics?playlist=17090已看 2.Game Objectshttps://unity3d.com/cn/learn/tutorials/topics/interface-essentials/game-objects?playlist=17090已看 3.Unity Tips & Trickshttps://unity3d.com/cn/learn/tutorials/topics/ti...
ParticleAnimator ParticleCollisionEvent ParticleEmitter ParticlePhysicsExtensions ParticleRenderer ParticleSystem ParticleSystemRenderer PhysicMaterial Physics Physics2D PhysicsMaterial2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffector2D PolygonCollider2D ProceduralMaterial Pr...