public float Speed = 2; Vector3 movement; void Start() { movement.y = Speed; } void Update() { transform.position += movement * Time.deltaTime; } } 选中所有的平台,添加该脚本。 注意把先前测试的那个basic添加的tag,刚体去掉,不然那个platform会掉下去。 运行就可以看到平台往上升起(可以把全部平...
接着下来,要对这个物体进行一些动作,比如让这个物体运动起来,因此要添加脚本,以便响应不同的事件,如下添加: 先要选中capsule,然后在inspector里,找到add component按钮,点击之后选择new script,就会出来这个窗口,然后在最上面输入脚本的名称为:BasicMovement,最后一步点击create and add,就可以创建脚本,并关联到这个物体。
2D Animation Towards the Mouse from Rude Bear Radio in Unity So, let’s look at how to apply it in the above example (a 2D GameObject following the mouse). First of all, we need to know where the mouse is on the 2D area. In order to find that, we first place this code into th...
AA_Female_Basic_movement a activeanimation (not enough ratings) (21) $24.99 Taxes/VAT calculated at checkout License type: Single Entity Single Entity Recommended for individuals and small businesses. Multi Entity Recommended for large enterprises working across multiple locations. ...
Smooth Movement to a Point The following formula is the holy grail of animation: The holy grail of 2D animation in Unity where 0 < slidespeed < 1. I recommend 0.1f as a good slidespeed value. This formula will allow you to animate your objects beautifully to a point. This is extremely...
【04】 墙壁滑动与可变跳跃高度 - 2D平台游戏玩家控制器 - 第4部分 [Unity 2018.3.10f] Wall Sl 21:02 【05】 墙壁跳跃 - 2D平台游戏玩家控制器 - 第5部分 [Unity 2018.3.10f] Wall Jumping - 08:52 【06】 移动改进 - 2D平台游戏角色控制器 - 第6A部分 [Unity 2019.2.0f1] Movement Impr 16:...
1/16 Corgi Engine - 2D + 2.5D Platformer More Mountains (830) (9981) $37.50 $75 -50% Taxes/VAT calculated at checkout 1335viewsin the past week License type: Single Entity Single Entity Recommended for individuals and small businesses. ...
在MonoDevelop中打开BasicMovement脚本,并将Start方法重命名为OnEnable。 这里有个坑:使用对象池模式时,注意池中对象的生命周期会和之前有所不同。 好了,你可以点击运行了。^_^ 当你射击时,在Hierarchy中的玩家子弹自动从未激活状态变为激活状态。它们会在移出屏幕、或击中敌机的时候,以优雅代码应有的方式变成回未激...
运动组件工作方式How Movement Works (I) 动画桥Animation Bridges (I) 平台Platforms (I) 简单视频教程 简介教程 - 第1部分 简介教程 - 第2部分 加入论坛 http://platformerpro.boards.net 进阶视频教程 教程播放列表 读完所有API文档 为了进一步的理解Platformer PRO,下一步是阅读完整的API文档, ...
RaycastHit2D hit=Physics2D.Linecast(pos+dir, pos); return(hit.collider==GetComponent<Collider2D>()); } } Note: we used GetComponent to access Pac-Man's Rigidbody component. We then use it to do the movement (we should never use transform.position to move GameObjects that have Rigidbodie...