Color color=new Color(0.5f,0.5f,0.5f,.0.5f);//修改颜色的RGB数值时,填入的值为float类型,且值为:数值/255 gameObject.GetComponent().material.SetColor("_TintColor",color);//若材质的Shader为Particles时,可使用此方法改变颜色 复制代码 Cannot modify a value type return value of `UnityEngine.Material...