#ifdef GL_ES precision mediump float; #endif uniform vec2 resolution; // 画布尺寸(宽,高) uniform vec2 mouse; // 鼠标位置(在屏幕上哪个像素) uniform float time; // 时间(加载后的秒数) 你可以把 uniforms 想象成连通 GPU 和 CPU 的许多小的桥梁。虽然这些 uniforms 的名字千奇百怪,但是在这...
mShaderInstanced.uniform("scale", Vec2f(1.0f/ (3.0f* INSTANCES_PER_ROW),1.0f/ (3.0f* INSTANCES_PER_ROW) ) );// bind the buffer containing the model matrix for each instance,// this will allow us to pass this information as a vertex shader attribute.// See: initializeBuffer()glBind...
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels) uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click uniform samplerXX iChannel0…3; iResolution const { width, height } = renderer.getSize(new THREE.Vector2()); /** * x,y canvas ...
, paralyzed using pancuronium or vecuronium bromide (0.1–0.2 mg kg−1 h−1, i.v.), and artificially ventilated using a small animal ventilator (Ugo Basile). The EKG, EEG, SpO2, EtCO2, heart rate, and body temperature were monitored continuously to judge the animal’s ...
that a singularity ought to form at or before the Cauchy horizon. This is known as theStrong Cosmic Censorship Conjecture(SCC) [9,57]. A full resolution of the SCC conjecture would also include a precise description of the breakdown of regularity at or before the Cauchy horizon....
Figure 2c illustrates the enhanced non-uniform scanning method, which employs laser scanning lines with varying scanning angles α. This approach ensures uniform resolution across both proximal and distal regions. In this figure, O′ represents the LiDAR position, while O′A′, O′B′, O′C′...
示例2: setupProjectionUniforms ▲点赞 5▼ voidofxRGBDRenderer::setupProjectionUniforms(ofShader& theShader){ rgbMatrix = (depthToRGBView * rgbProjection); ofVec2f dims = ofVec2f(currentRGBImage->getTextureReference().getWidth(), currentRGBImage->getTextureReference().getHeight()); ...
Vec Enum Value Summary AttachmentTextureType DDGIResult CoordSystem GoodCulling API Overview Interface Summary AddOccludee AddOccluder CleanUp CreateGoodCulling DestroyGoodCulling Disable Enable GetCullingResult IsEnabled RasterizationAndCulling RemoveAllOccludees RemoveAllOccluders Rem...
intmain(intargc,char** argv){if(argc <2) {std::cerr<< argv[0] <<" <map>"<<std::endl;return2; }boolquit =false;// Initialize the displayDisplaydisplay("Rainbow"); display.resolution(640,480);// Handle our input binding in its base formInputinput(display); ...
For mat2x2, the stride between columns is 16 bytes in In a uniform buffer and 8 bytes in storage buffer. As part of the resolution to #922, we decided to avoid having the user tell us the matrix stride. Then consider code like this: [[bl...