I've double-checked that my export preset points to the template binary correctly, which are generated on$path_to_engine_code/bin/ Same as well when I overwrite my custom templates to the$HOME/.local/share/godot/export_templates/<version>/. (Exported project works well on arm64 before over...
I don't think they added Godot 4 support for this addon yet and a lot of things has changed between 3 and 4. Your best bet might be to wait for 4.0 to be released. Just to make sure I'm not doing something wrong, after all the setup, I also getFailed to launch Godot instance:...
Hey there, I'm running into an error when running make run on a clean setup of the initial hello world setup. https://godot-rust.github.io/book/getting-started/setup.html#usage $ cargo generate --git https://github.com/godot-rust/godot-rust-template --name my-awesome-game $ cd my-...
I'm encountering this issue on a clean build of Ubuntu 18.04 and using the godot pre-built apt package. Here's what I get when a run godot from the command line: libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast ERROR: initialize: Condition ...