Unable to instantiate prefab. Prefab may be broken. UnityEditorInternal.InternalEditorUtility:HierarchyWindowDrag(HierarchyProperty, Boolean, HierarchyDropMode) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 解决方案:用记事本打开对应的预制体并做出以下修改: 1.将“m_SourcePrefab”改为“m_ParentPrefab”...
Unable to instantiate prefab. Prefab may be broken. UnityEditorInternal.InternalEditorUtility:HierarchyWindowDrag(HierarchyProperty, Boolean, HierarchyDropMode) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 解决方案:用记事本打开对应的预制体并做出以下修改: 1.将“m_SourcePrefab”改为“m_ParentPrefab”...
将Prefab资源导入Unity的时候,一切正常,当拖拽的时候,突然给了一个警告 Unable to instantiate prefab. Prefab may be broken. 然后就一直找论坛解决问题..然后https://answers.unity.com/questions/1562622/unable-to-instantiate-prefab-prefab-may-be-broken-1.html 有为大佬给出解决办法: the simplest solution f...
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Resolution Note: BY DESIGN: Prefabs can not be saved with missing scripts. In this case, a missing script was in a prefab's child and prevent it from being saved. in addition, an error in Console was shown: You are trying to...
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) In 2017.4 version this error message is thrown: Create prefab path must use .prefab extension UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)...
Still not fixed with Unity 2021.2.8f1 and Addressables 1.19.17. Had to downgrade to 1.17.17. System.Exception: Unable to load asset of type UnityEngine.GameObject from location Assets/Core Assets/Graphics/ParticleEffects/KriptoFX/Pack4/Effect24_GroundCrack.prefab. Un...