int32 EmptyPolys ) ABrush* FindBrush( const FVector3f& SourcePoint ) Find the source brush actor associated with this point, or NULL if the point does not lie on a BSP surface. float FindNearestVertex( const FVector3f& SourcePoint, ...
Unreal Engine C++ API Reference > Runtime > Engine > Components > UModelComponentReferencesModule Engine Header /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h Include #include "Components/ModelComponent.h" Source /Engine/Source/Runtime/Engine/Private/ModelLight.cpp...
UE Viewer is a viewer for visual resources of games made withUnreal engine. Currently all engine versions (from 1 to 4) are supported. The project was originally named the "Unreal model viewer", however the namewas changedin 2011 to meet the request from Epic Games. Please note that "offi...
UE Viewer, formerly known as "Unreal model viewer", is viewer for visual resources of games made with Unreal engine. Currently supported engine versions from 1 to 3, support for Unreal engine 4 is under development. There's a place where you may discuss source code: gildor.org forums. Obta...
Unreal engine materials are very complex, so it's very hard to separate a few channels (diffuse, specular, bump etc) from it. Umodel tries to accomplish this with use of some heuristics - sometimes with good results, sometimes with bad. Umodel will never export full materials (GLSL ...
UE Viewer, formerly known as "Unreal model viewer", is a viewer for visual resources of games made withUnreal engine. Currently all engine versions (from 1 to 4) are supported. There's a place where you may discuss about the source code:gildor.org forums. ...