#define uint32 unsigned int #define BREAK_UINT32( var, ByteNum ) \ (uint8)((uint32)(((var) >>((ByteNum) * 8)) & 0x00FF)) #define BUILD_UINT32(Byte0, Byte1, Byte2, Byte3) \ ((uint32)((uint32)((Byte0) & 0x00FF) \ + ((uint32)((Byte1) & 0x00FF) << 8) \ +...
#define uint32 unsigned int #define BREAK_UINT32( var, ByteNum ) \ (uint8)((uint32)(((var) >>((ByteNum) * 8)) & 0x00FF)) #define BUILD_UINT32(Byte0, Byte1, Byte2, Byte3) \ ((uint32)((uint32)((Byte0) & 0x00FF) \ + ((uint32)((Byte1) & 0x00FF) << 8) \ +...
#define uint32 unsigned int #define BREAK_UINT32( var, ByteNum ) \ (uint8)((uint32)(((var) >>((ByteNum) * 8)) & 0x00FF)) #define BUILD_UINT32(Byte0, Byte1, Byte2, Byte3) \ ((uint32)((uint32)((Byte0) & 0x00FF) \ + ((uint32)((Byte1) & 0x00FF) << 8) \ +...
#define uint32 unsigned int #define BREAK_UINT32( var, ByteNum ) \ (uint8)((uint32)(((var) >>((ByteNum) * 8)) & 0x00FF)) #define BUILD_UINT32(Byte0, Byte1, Byte2, Byte3) \ ((uint32)((uint32)((Byte0) & 0x00FF) \ + ((uint32)((Byte1) & 0x00FF) << 8) \ +...