QLabel无法根据控件大小自适应缩放图片 设置这个函数 setScaledContents(true); QPixmap pixmap(strFile); pixmap = pixmap.scaled(ui.labelOriginal->size(), Qt::KeepAspectRatio); ui.labelOriginal->setPixmap(pixmap); ui.labelOriginal->setScaledContents(true); 自己开发了一个股票智能分析软件,功能很强大,...
scaleFactor*=0.8;//每次缩小0.8ui.label->setScaledContents(true);//图片适应控件ui.label->resize(scaleFactor * ui.label->pixmap(Qt::ReturnByValue).size());//注意,图片大小未变,而是label改变}//放大voidImageViewer::zoomIn() { scaleFactor*=1.2;//每次放大1.2ui.label->setScaledContents(true);...
QLabel 添加边框样式 摘要:1. QLabel默认是NoFrame的,不显示边框。可通过setFrameShape设置。比如:label->setFrameShape (QFrame::Box); 2. QLabel的边框宽度默认是0。必须更改一下边框宽度,才能显示出边框颜色。 3. 例如改变QLabel边框颜色 label- 阅读全文 ...
pathLineEdit->setText(imagePath); } } QLayout& Deploy::uiShowInit() { QHBoxLayout *showLayout = new QHBoxLayout; QshowLabel.setMinimumSize(480,400); QshowLabel.setStyleSheet("QLabel{background-color:rgb(0,0,0);}"); QshowLabel.setScaledContents(true); showLayout->addWidget(&QshowLabel...
m_pTitleLabel = new QLabel(this); m_pMinimizeButton = new QPushButton(this); m_pMaximizeButton = new QPushButton(this); m_pCloseButton = new QPushButton(this); m_pIconLabel->setFixedSize(20, 20); m_pIconLabel->setScaledContents(true); ...
self.setWindowTitle('嗨学编程—艺术签名生成器') self.setWindowIcon(QIcon('resource/icon/icon.jpg')) self.grid = QGridLayout() 3.必要组件的定义 self.show_label=QLabel()self.show_label.setScaledContents(True)self.show_label.setMaximumSize(600,400)self.show_image=Image.open('resource/image/...
(10, 10, 780, 580) pixmap = QPixmap("path/to/your/image.jpg") if pixmap.isNull(): print("Failed to load image") else: self.label.setPixmap(pixmap) self.label.setScaledContents(True) if __name__ == "__main__": import sys app = QApplication(sys.argv) window = MainWindow()...
Element: <label> Description: A static text widget. Attributes: Name: enabled Type: bool Default: true Description: Enable status of widget. Name: stretch Type: int Default: -1 Description: Stretch factor to insert the widget in the parent layout. Name: style Type: string Default: Descripti...
this->icon_label->setScaledContents(true); this->text_label->move(width()+parent->layout()->contentsMargins().right(),height()/4); this->text_label->move(this->width() + parent->layout()->contentsMargins().right(), height() / 4); connect(this, &SidebarOptionsButton::toggled,this...
In general game development, the necessary UI elements are usually Sprite, Label, Mask, Layout, Widget, etc. Sprite and Label are used for rendering image and text. Mask is mainly used to limit the display content, some commonly used places are chat boxes and backpacks, and so on. Layout...