Firstly, the rendering cameras and planes where the plugin apply the textures created via the SDK data. Secondly, the potential recording or playback of a SVO file. Thirdly, the activation and deactivation of the tracking of the camera at runtime. ...
You can try to switch between those to see what's going on. Then we have the optimization view modes we will skip for now. We will get to that later. Going over to show, you can basically show and hide different things. For example, you can click on this grid to show the g...
Added new API function: set_day_night_cycle at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa. Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands Added post process ...
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1. what is character class2. how our character can move3. how it can jump 4. how it can look up and down5. how it can have cameras to be like first person or third person6. how we can use spring arm properly06. next we talk about the animationsfor this section again we start ...