ComputeNumOcclusionQueriesToBatch():0u;GraphBuilder.AddPass(RDG_EVENT_NAME("SceneColorRendering"),PassParameters,// the second view pass should not be merged with the first view pass on mobile since the subpass would not work properly.ERDGPassFlags::Raster|ERDGPassFlags::NeverMerge,[this,Pass...
};// Lumen图元classFLumenPrimitive{public:// 世界空间包围盒.FBox WorldSpaceBoundingBox;// 属于此图元的FLumenMeshCards的最大包围盒, 用于早期剔除.floatMaxCardExtent;// 图元实例列表.TArray<FLumenPrimitiveInstance, TInlineAllocator<1>> Instances;// 对应的真实场景的图元信息.FPrimitiveSceneInfo* Primitive...