10>MSVCRT.lib(exe_main.obj): Error LNK2019 : 无法解析的外部符号 main,函数 "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) 中引用了该符号 10>FirstProgram.exe: Error LNK1120 : 1 个无法解析的外部命令 解决方法: 将文件项目名称.Target.cs中的 bIsBuildingCo...
1. 问题 Error LNK2019 unresolved external symbol "__declspec(dllimport) struct FLogCategoryLogSlate LogSlate" (_imp?LogSlate@@3UFLogCategoryLogSlate@@A) 解决 修改.Build.cs文件 PublicDependencyModuleNames.AddRange添加 UMG引用 PublicDependencyModuleNames.AddRange(newstring[]{"Slate","SlateCore"}); ...
error C2653: “UGameplayStatics”: 不是类或命名空间名称 #include <Kismet/GameplayStatics.h> FVector3f、FRotator3f与FVector类型不一致问题,FVector3f转成FVector用(FVector) GameModeWorld.gen.cpp.obj : error LNK2019: 无法解析的外部符号 "public: __cdecl AGameModeWorld::AGameModeWorld(class FObjectIn...
方便的话,就用Forward Declaration 出现下面的Error,大概率就是依赖有问题 Error! SomeActor.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl ANicknamedActor::SayNickname(void)" (?SayNickname@ANicknamedActor@@QEAAXXZ) referenced in function "public: void __cdecl ASomeActor:...
UATHelper: 打包 (Windows): Module.Engine.27.cpp.obj : error LNK2019: unresolved external symbol "protected: void __cdecl ANavigationObjectBase::DelayedSpawnCharacter(void)" (?DelayedSpawnCharacter@ANavigationObjectBase@@IEAAXXZ) referenced in function "public: static void __cdecl ANavigationObjectBa...
UATHelper: 打包 (Windows): s2geometry.lib(s2cell_id.obj) : error LNK2019: ���������ⲿ���� __imp___std_init_once_complete������ "public: __cdecl std::_Init_once_completer::~_Init_once_completer(void)" (??1_Init_once_completer...
UATHelper: Packaging (Windows): Module.MachineLearningRemote.cpp.obj : error LNK2005: ya se defini� "struct FLogCategoryMLBaseLog MLBaseLog" (?MLBaseLog@@3UFLogCategoryMLBaseLog@@A) en Module.MachineLearningBase.cpp.obj UATHelper: Packaging (Windows): Creando biblioteca E:\SMyProject 5.0\Binar...
前面一篇说了Mass框架的内存结构,也就是ECS中的Entity和Component,也用了一个很简单的示例说明Entity和...
1>LINK : fatal error LNK1181: 无法打开输入文件“XXX\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib” error C4668: 没有将“__GNUC__”定义为预处理器宏,用“0”替换“#if/#elif” //在build.cs里面添加这一行 bEnableUndefinedIdentifierWarnings = false; ...
源码编译窗口项目时遇到报错: 10>MSVCRT.lib(exe_main.obj): Error LNK2019 : 无法解析的外部符号 main,函数 "int __cdecl __scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ) 中引用了该符号 10>FirstProgram.exe: Error LNK1120 : 1 个无法解析的外部命令 ...