ai.debug.DrawPaths Should AI paths be drawn ai.debug.nav.DisplaySize Area we want to display in tiles (DisplaySize x DisplaySize). Note that size will round up to an odd number of tiles ai.debug.nav.DrawExcludedFlags If we want to mark "forbidden" nav polys while debug-drawing. ...
接下来是一段Debug用的东西: #if WITH_EDITORONLY_DATA && ENABLE_DRAW_DEBUG if (bDisplayDebugTraces) { if (IsInGameThread()) { UAlsUtility::DrawDebugLineTraceSingle(GetWorld(), Hit.TraceStart, Hit.TraceEnd, bGroundValid, Hit, {0.0f, 0.25f, 1.0f}, {0.0f, 0.75f, 1.0f}); } else ...
3.2.5 Advanced DisplayIf a variable should be editable but often untouched, mark it as Advanced Display. This makes the variable hidden unless the advanced display arrow is clicked.To find the Advanced Display option, it is listed as an advanced displayed variable in the variable details list....
Input Indicators: A system used to easily detect different input devices and update the UI to display the correct indicators Currency: A system that is used to easily manage different types of currency Audio: A system used to manage the basic properties of audio files Stats: A system used to...
包含了一系列的+DebugExecBindings条目,这些都是开发过程中用于快速执行特定命令的快捷键绑定,如使用F11切换全屏模式、F1至F5切换不同的视图模式等。这对于开发者快速测试和调试游戏场景非常有用。 [/Script/Engine.Console] HistoryBot等设置影响控制台命令的历史记录和自动完成功能,提高了开发者使用控制台命令时的效率...
创建一个绘制任务,YYAsyncLayerDisplayTask 关键是里面的绘制方法display 拿到异步图层 layer 创建的图形上下文, 调一下坐标系,( Core Text 的原点,在左下方 ) 文本map 为富文本, 富文本 map 为一帧, 一帧拆分为好多 CTLine, 一行一行地展示 -(YYAsyncLayerDisplayTask*)newAsyncDisplayTask{ ...
If a variable should be editable but often untouched, mark it as Advanced Display. This makes the variable hidden unless the advanced display arrow is clicked.To find the Advanced Display option, it is listed as an advanced displayed variable in the variable details list....
If a variable should be editable but often untouched, mark it as Advanced Display. This makes the variable hidden unless the advanced display arrow is clicked.To find the Advanced Display option, it is listed as an advanced displayed variable in the variable details list....
3.2.5 Advanced DisplayIf a variable should be editable but often untouched, mark it as Advanced Display. This makes the variable hidden unless the advanced display arrow is clicked.To find the Advanced Display option, it is listed as an advanced displayed variable in the variable details list....
3.2.5 Advanced DisplayIf a variable should be editable but often untouched, mark it as Advanced Display. This makes the variable hidden unless the advanced display arrow is clicked.To find the Advanced Display option, it is listed as an advanced displayed variable in the variable details list....