正常来说,我们隐藏一个物体,影子也会跟着一起隐藏,但有的时候渲染出来的图我们还想调整调整阴影,那么怎么样能把物体(static mesh/skeletal mesh)隐藏而留下影子呢? 只需两个参数! 1.勾掉物体可视(visible); 2.勾选“光照-隐藏阴影”。 这样就可以只有阴影没有物体啦!这个效果还可以做一些恐怖向的玩法~ 有阴影的箱子 只有阴影没有箱子
GENERATED_BODY()public:virtualvoidNotify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,constFAnimNotifyEventReference& EventReference)override; }; 1.2 UAnim_ProjectileNotify.cpp #include"Anim_ProjectileNotify.h"#include"Components/SkeletalMeshComponent.h"#include"SuperSideScroller_Player.h"...
我们的目标是编辑 BP_ActorChild 蓝图,修改上面的SkeletalMeshComponent的 bVisible 属性为 false。 首先我们尝试向上面一样,从 SimpleConstructionScript 获取所有SCS Node 只能获取到StaticMeshComponent的SCSNode 但是这次我们只拿到了 StaticMeshComponent 对应的 SCSNode,SkeletalMeshComponent并不在里面。这说明每个蓝图的...
Create an IK Retargeter from the ZED avatar. ChooseIKR_ZED_Mannyas the source IK Rig. If does not exist in your project, create it first from theSKM_ZED_Mannyskeletal mesh located inZED/Assets/Mannequin/Mesh/ZED_Mannyfollowing the same procedure as for your custom mesh. ...
Create a “Plugins” folder if it does not already exist. Copy the ZEDLiveLink folder in the “Plugins” Directory of your project. Open the project Navigate toEdit->Plugins. Under the Virtual Production section, click Enabled for Live Link, and Yes on the confirmation window, then restart ...
Asset TypeAsset Name Skeletal Mesh SK_Bob Material M_Bob Texture (Diffuse/Albedo) T_Bob_D Texture (Normal) T_Bob_N Texture (Evil Diffuse) T_Bob_Evil_D1.1e2 RocksAsset TypeAsset Name Static Mesh (01) S_Rock_01 Static Mesh (02) S_Rock_02 Static Mesh (03) S_Rock_03 Material M_...
//Camera does not rotate relative to arm//Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character)//are set in the derived blueprint asset named ThirdPersonCharacter (to avoid direct content references in C++)}voidAC005DodgeballCharacter::BeginPlay()...
Asset TypeAsset Name Skeletal Mesh SK_Bob Material M_Bob Texture (Diffuse/Albedo) T_Bob_D Texture (Normal) T_Bob_N Texture (Evil Diffuse) T_Bob_Evil_D1.1e2 RocksAsset TypeAsset Name Static Mesh (01) S_Rock_01 Static Mesh (02) S_Rock_02 Static Mesh (03) S_Rock_03 Material M_...
2 - Async static meshes compilation is enabled but on pause (for debugging).When enabled, static meshes will be replaced by placeholders until they are readyto reduce stalls on the game thread and improve overall editor performance. Editor.AsyncStaticMeshCompilationFinishAll Finish all static meshes...
创建刚体物体:在场景中创建一个刚体物体。您可以通过创建一个Static Mesh Actor 或者一个Skeletal Mesh Actor 来代表您需要模拟的刚体物体。 添加碰撞体:确保您的刚体物体已经添加了碰撞体组件,这样Chaos物理系统可以对其进行模拟。 设置刚体属性:您可以在物体属性中设置刚体的质量、碰撞属性、摩擦力、弹性等属性,以控制...