D:\Trunk\trunk\UnrealEngine-5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\UEProjects\PackProjectTest\PackProjectTest.uproject" -run=Cook -TargetPlatform=Android_ASTC -unattended -unversioned -DisableUnsolicitedPackages -cooksinglepackage -Map=[Map Name] 新增参数 -DisableUnsolicitedPackages -cooksi...
因为Pak文件中存储的是UE经过Cook将通用的平台无关的资源,转换成针对各个平台(Windows、Android或iOS)做了格式处理以加速读取和性能优化的文件,所以在编辑器中无法测试挂载Pak(刚接触Pak系统,或是我还不知道)。 打开打包好的程序,点击导入模型Pak-选择对应的.pak文件,即可在场景中生成一个StaticMeshActor。 导入模型P...
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other Assets
对于CardRepresentation加入到全局构建队列GCardRepresentationAsyncQueue的时机,可在MeshCardRepresentation.cpp找到答案: FCardRepresentationAsyncQueue* GCardRepresentationAsyncQueue =NULL;// 开始缓存网格卡片代表.voidBeginCacheMeshCardRepresentation(constITargetPlatform* TargetPlatform, UStaticMesh* StaticMeshAsset, FStat...
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other AssetsUse /Content/Project/Core folder for assets that are ...
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other Assets
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other AssetsUse /Content/Project/Core folder for assets that are ...
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other Assets
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other Assets
If a team's maps are all in one place, it is much harder to accidentally not cook a map in a build. It also simplifies lighting build scripts as well as QA processes.2.5 Use A Core Folder For Critical Blueprints And Other Assets