BlueprintPure,Category="HeadingConfig")boolIsChangeable();//DataDrivenExampleCharacter.cpp//未修改部分省略voidADataDrivenExampleCharacter::BeginPlay(){boolbUseConfigIndex=false;boolbGetSuccessfully=GConfig->GetBool(
一个常见的类别是 Config。 如果一个类有大量的变量,那么所有的可编辑变量都应该以 Config 类为基类,划分为子类。 不可编辑的变量应分类为描述其用途的描述性类别。 您可以使用管道字符 | 来定义子类别,即 Config | Animations。 示例:一组武器类变量可能组织为: |-- Config | |-- Animations | |-- Effect...
[CommandLine("-EnableASan")][XmlConfigFile(Category = "BuildConfiguration", Name = "bEnableAddressSanitizer")]publicboolbEnableAddressSanitizer=false;/* ... */// Force using the ANSI allocator if ASan is enabledstring?AddressSanitizer=Environment.GetEnvironmentVariable("ENABLE_ADDRESS_SANITIZER");if(...
3.2.8 Config变量不要使用Config Variable标记,这会让设计师在控制蓝图行为上更加困难。这个标记一般用在C++中,用来标记那些极少被改变的变量,你可以认为它们是那些被标上Advanced Advanced Display的变量3.3 函数、事件以及事件派发器这一节用来解释应该如何管理函数、事件以及事件派发器。除非特殊说明,所有适用于函数的...
void ACustomConfigActor::BeginPlay() { Super::BeginPlay(); // 在初始化的时候加载配置 LoadConfig(); } void ACustomConfigActor::AddMaxLifeAndSave(float val) { // 修改属性值,然后进行保存 MaxLife+=val; SaveConfig(); } 1. 2. 3. ...
FreezeAtPosition This console variable stores the position and rotation for the FreezeAt command which allowsto lock the camera in order to provide more deterministic render profiling.The FreezeAtPosition can be set in the ConsoleVariables.ini (start the map with MAPNAME?bTourist=1).Also see the...
For the plugin to map the data correctly between Gridly and UE5, the variable names of the Structure needs to be named the exact same as the column IDs of the view you are synchronizing with. Create an empty grid on Gridly and create columns with column IDs that match your Structure var...
6.启动项目后在项目设置的游戏设置VLCPlayerByCengJiaConfig输入作者给的票据后,输入票据后重启UE编辑器 After starting the project, go to the project settings, find the game settings, and enter the token provided by the author in VLCPlayerByCengJiaConfig. After entering the token, restart the UE...
isdir); // an object member variable to say whether we write to disk encrypted if (!isdir && method==DEFLATE) writeres=ideflate(&zfi); else if (!isdir && method==STORE) writeres=istore(); else if (isdir) csize=0; encwriting = false; iclose(); writ += csize; if (oerr!=...
(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_0 01451DE247888993F2BAEA9DC0040042,),PersistentGuid=00000000000000000000000000000000,b...