当角色发生Die时,然后启动物理仿真setSimulate physics,然后设置碰撞。setCollisionPorfileName。 设置profileName为RagDoll。 最后Disable any input from the user after they die。 此时我们就可以在TakeDamage事件后面添加上角色Die事件。 完成这两个事件的配置后,我们需要回到Smasher蓝图中,因为:造成伤害,需要Smasher来...
在物理资产界面,选择刚体,Details面板还有一个Use CCD参数,Continuous Collision Detection(CCD/连续碰撞检测):物体碰撞检测更精确,但是性能会下降。 4.5 配置文件(Profile) 物理动画配置文件(Physical Animation Profile):源码及注释已经讲得很清楚了,存储Bone需要的Motor信息。可以查看FPhysicalAnimationProfile类。 物理约束...
>SetCollisionProfileName("WeaponP"); } void AUE53Character::OnAttackEnableChanged(bool Enable) { if (Enable) { LeftAttackBox->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); RightAttackBox->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics); } else { LeftAttackBox->SetCollisionEnabled...
10DOP-Y简化碰撞(10DOP-Y Simplified Collision) 生成一个环绕静态网格体的新轴对齐盒体碰撞网格体,其中有4个Y轴对齐斜边(共10条边)。 10DOP-Z简化碰撞(10DOP-Z Simplified Collision) 生成一个环绕静态网格体的新轴对齐盒体碰撞网格体,其中有4个Z轴对齐斜边(共10条边)。 18DOP简化碰撞(18DOP Simplified Co...
根据社区回答,打开项目文件夹下config->DefaultEngine.ini文件,我的项目打开并没有[/Script/Engine.CollisionProfile]这一行,如果有直接追加,没有则末尾加上这一行: [/Script/Engine.CollisionProfile] +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomRespons...
FCollisionQueryParams TraceParams(FName(TEXT("")), bTraceComplex, this); //射线追踪参数 TraceParams.bReturnPhysicalMaterial = true; //是否返回物体的物理材质信息 //指定要追踪的物理Profile TArray<FName> PhysicalSurfaceNames = { FName(TEXT("Default")), FName(TEXT("Block")) }; bool bHit =...
When you are going to work with collision, you can see the lighting. If the item should cast shadow or not, you can actually remove the shadow and the item will not cast the shadow. Sometimes this is very useful for small items that you can't see anyway. When I click on anot...
Regardless of whether an asset is going to be used for collision in a level, all meshes should have proper collision defined. This helps the engine with things such as bounds calculations, occlusion, and lighting. Collision should also be well-formed to the asset....
[/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",Collis...
我认为您的RawMesh缺少其他信息。我还没有测试你的代码,但是创建RawMesh并将其保存到StaticMesh在我这边...