3.物理解算完成之后返回的clothsimulation数据 4.Cloth数据结构: 抽象类:ClothingAssetBase Cloth基础类UClothingAssetCommon FClothLODDataCommon FClothPhysicalMeshData FClothCollisionData FMeshToMeshVertData 5.Chaos的ClothingSimulation 6.Chaos Cloth物理模拟关键函数调用 SkeletalMeshComponent 调用入口 FClothingSimulati...
Artificial Intelligence Data Driven Gameplay Elements Gameplay Ability System Gameplay Targeting System Input Gameplay Framework Physics Large World Coordinates Vehicles Networking and Multiplayer
we are working on improving performance across the board How are you planning to catch up the 10x-100x performance difference to an ancient version of PhysX? Considering that modern PhysX is another two times faster than that at least? Why does it still produce simulation results that don’t...
Support Cloth(cloak, cape, flag) simulation while respecting the animation pose. Support String(hair, skirt)(one chain cloth) simulation while respecting the animation pose. Support Blob, fluid like soft body simulation while respecting the animation pose. Support custom collision(Sphere, Capsule, Bo...
Panel Cloth Editor跟UE上一版本的布料仿真相比,从SkeletalMesh中抽离出了Cloth Component,由它作为布料组件完成仿真解算。以Cloth Component作为切入点,看看布料仿真初始化时涉及到的组件: 图5 - Cloth Simulation Construct 在Cloth Component初始化时,其主要行为就是完成Cloth Simulation Proxy的创建 FClothSimulationProxy...
Support Cloth(cloak, cape, flag) simulation while respecting the animation pose. Support String(hair, skirt)(one chain cloth) simulation while respecting the animation pose. Support Blob, fluid like soft body simulation while respecting the animation pose. Support custom collision(Sphere, Capsule, Bo...