//Platformer Game\Source\PlatformerGame\Private\PlatformerGameUserSettings.cpp void UPlatformerGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) { Super::ApplySettings(bCheckForCommandLineOverrides); //FAudioDevice* MainAudioDevice = (GEngine ? GEngine->GetMainAudioDevice() : GEngine...
相反,该值将保存到游戏配置中,直到你调用相应地应用函数。 对于分辨率和全屏模式的设置,使用ApplyResolutionSetting来应用你的设置,其中参数bCheckForCommandLineOverrides是 用来说明 是否使用命令行参数(不是控制台参数)来覆盖当前设置的分辨率和全屏模式。通常我们使用false 在调用该函数前,通常需要我们调用ConfirmVideoMode...
EpicDDC,EnvPathOverride=UE-SharedDataCachePath,EditorOverrideSetting=SharedDerivedDataCache,CommandLineOverride=SharedDataCachePath);Configure an alternate shared DDC that is accessed after local.It's a filesystem DDCandthe parameters are explained above AltShared=(Type=FileSystem,ReadOnly=true,Clean=fals...
// ModuleRules.PCHUsageMode.NoSharedPCHs Never use shared PCHs. Always generate a unique PCH for this module if appropriate // ModuleRules.PCHUsageMode.UseSharedPCHs Shared PCHs are OK // ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs Shared PCHs may be used if an explicit private PCH is not...
("PUFRL_"), FrameRateLock); const bool bOverridesFrameRate = FParse::Value( FCommandLine::Get(), TEXT( "FrameRateLock=" ), FrameRateLockAsEnum ); if (bOverridesFrameRate) { FParse::Value(*FrameRateLockAsEnum, TEXT("PUFRL_"), FrameRateLock); } if (FrameRateLock == 0) { ...
Remember to check theREADMEfor the latest installation instructions. Since theUE4SS-settings.inihas changed in this release, you should use the new one, so if you have made settings changes, remember to back them up! When installing 3.0 in the place of the previous release 2.5.2, you must...
check(MipData[MipIndex]);if(!MipMap.DerivedDataKey.IsEmpty()) {//The overhead of doing 2 copy of each mip data (from GetSynchronous() and FMemoryReader) in hidden by other texture DDC ops happening at the same time.TArray<uint8>DerivedMipData;boolbDDCValid =true;constuint32 Handle ...
Errors.emplace_back("Was unable to find AOB for 'GUObjectHashTables' via Lua script"); } }); }; } auto lua_gnatives_scan_script = working_directory / "UE4SS_Signatures/GNatives.lua"; if (std::filesystem::exists(lua_gnatives_scan_script)) { config.ScanOverrides.gnatives = [lua_...
au.Debug.ToggleHRTFForAll Sorry: Exec commands have no help au.Debug.ToggleSpatExt Sorry: Exec commands have no help au.DecompressionThreshold If non-zero, overrides the decompression threshold set in either the sound group or the platform's runtime settings.Value: Maximum duration we should ful...
* Check if the asset has gameplay tags that matches against all of the specified tags (expands to include parents of asset tags) * * @param TagContainer Tag container to check for a match * * @return True if the asset has matches all of the gameplay tags, will be true if container ...