void ACallFunctionGameModeBase::ProcessEvent(UFunction* Function, void* Parms) { Super::ProcessEvent(Function, Parms); FString FuncName; Function->GetName(FuncName); if (FuncName.Compare(TEXT("CallMe")) == 0) {
voidCallFunctionByNameNoParam(UObject*inObj,constFStringinName){UClass*TempClass=inObj->GetClass();UFunction*TempFunc=TempClass->FindFunctionByName(*inName);inObj->ProcessEvent(TempFunc,NULL);} 目标二:通过函数名+Json字符串,调用带参函数 思路: 1. 通过函数指针获取到参数队列,然后构造一个结构体 2....
/** Handle calling a function by name when executed from the console or a command line*/boolCallFunctionByNameWithArguments(constTCHAR* Cmd, FOutputDevice& Ar, UObject* Executor,boolbForceCallWithNonExec =false); bForceCallWithNonExec为true时,也能调用不带exec标志的UFUNCTION反射函数 CE RemoteEvent...
These new functions need to be handled with care as they can cause crashes if you don't validate that the instance you're passing during registration is valid inside the callback Added overloads forUObject::GetFunctionByNameandUObject::GetFunctionByNameInChainthat take anFNameinstead of a str...
ClearTimerByFunctionName 清除定时器 Actor Has Tag 检查Actor是否有tag标签 IsKeyDown 检查某个键是否按下 Set View Target With Blend 平滑切换两个Actor相机 Possess 切换两个pawn 的控制权 打断点调试 F9 或右键 Add BreakPoint 变量上右键Watch this Value 查看调试的运行值 ...
注册的Sink是全局的,任何不带ECVF_Set_NoSinkCall_Unsafe标记的Console Variable的设置操作,将异步触发(下一帧)所有Sink回调函数的调用 注:从控制台执行命令,也会异步触发(下一帧)所有Sink回调函数的调用 > UE4Editor-MyTest1-Win64-Debug.dll!MySinkFunction() Line 729 C++ UE4Editor-MyTest1-Win64-Debug.dll...
当复制Call Function节点或复制整个蓝图时不会再修改函数引用。 如果结构体没有任何有效属性,将不能在蓝图节点上分割引脚。 现在,可以在蓝图中Make(创建)及Break(中断) DateTime 结构体。 可以右击合并的图表来添加作为外部函数图表一部分的局部变量。 可以右击任何节点来搜索引用他的项。仅在当前蓝图中进行初始搜索。
public:// 省略部分注释与宏判断FNameTryGetBoundFunctionName()const{// 注意这里,可以看出不是这里保存的函数指针if(IDelegateInstance*Ptr=Super::GetDelegateInstanceProtected()){// 实际上还是调用了委托对象提供的函数来实现具体的功能returnPtr->TryGetBoundFunctionName();}returnNAME_None;}// 省略一系列...
This function returns TRUE if the REPORT_STATUS_CODE_PROPERTY_DEBUG_CODE_ENABLED bit of PcdReportStatusCodeProperyMask is set. Otherwise FALSE is returned. @retval TRUE The REPORT_STATUS_CODE_PROPERTY_DEBUG_CODE_ENABLED bit of PcdReportStatusCodeProperyMask is set. ...
Free Crafting (Debug function)[ freecraft | freecrafting | crafting | craft ] {} - Allows player to craft ALL recipes, upgrade the Crafting Bench, instantly build furnitue and unlock chests without keys. (Warning: You may need to restart the game to deactivate it completely!) (host only)...