与指定字符串路径相⽐,当在编辑器中对被软引⽤到的资源进⾏移动、改名等操作时,ue4会进⾏⾃动调整。UCLASS(config=Game)class AMyTest1Character : public ACharacter { GENERATED_BODY()// ... ...public:UPROPERTY(Category = MyTest1, EditAnywhere) TSoftObjectPtr<UTexture2D> SourceTexture1; ...
PlayState.dat C: > Users > 用户名 > AppData > LocalLow > Flametorch > LastEvil. 将 "PlayState.dat" 替换 User_steam_id C: > Users > 用户名 > AppData > Roaming > Goldberg SteamEmu Saves > settings. 将 "user_steam_id" 替换 需要这两个文件同时替换存档才会生效(缺一不可) 顺便求个...