Second, the UINTERFACE class is not the actual interface. It is an empty class that exists only for visibility to Unreal Engine's reflection system. The actual interface that will be inherited by other classes must have the same class name, but with the initial "U" changed to an "I". ...
Those annotated with primary keys export TMap <Line2>:Anything starting with q_ is the attribute name of the object <Line3>:Variable types <Line4~9>:The reserved <Line10>:Variable description <Line11~N>:The data table Fields are exported as member variables only when they are configured w...
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