(Str1); //FText to FString 不可靠,在一些语言中存在损耗 FString MyString= MyText.ToString(); FString to int32 互转//FString to int32 int32 TestInt = FCString::Atoi(*MyFString); //int32 to FString FString TestString = FString::FromInt(TestInt); FString to float 互转//FString to ...
FString string="string";FName fname=FName(*string);// FString 转 FNameTCHARtchar=*string;//FString 转 TChar*FText ftext=FText::FromString(string);//FString 转 FTextstd::stringcstring(TCHAR_TO_UTF8(*string));//FString 转 C++ stringFString numberString="1234.123";int32 strint=FCString:...
/L11"SQL Server 2000" Nocase Block Comment On = /* Block Comment Off = */ Line Comment = -- String Chars = "' File Extensions = SQL TQL /Delimiters = @%^&*()-+|\/[];"'<> , . /Indent Strings = "begin" "else" /Unindent Strings = "end" "else" /Function String = "%cr...
publicUEInfo5G(stringsupi,intfivegTmsi,intregionId,intsetId,intpointer,stringmccInfoFivegGutiPlmnMcc,stringmncInfoFivegGutiPlmnMnc); Parameters supi String Subscription Permanent Identifier. fivegTmsi Int32 5G Temporary Mobile Subscriber Identity. ...
string GetSaveDataName(int idx) { return "savedata"..to_string(idx); } //存档至编号X void SaveGame(int idx) { auto save = SerializeSaveData(); auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); ...
(uint32&PendingDataSize)override;virtualclassFSocket*Accept(constFString&SocketDescription)override;virtualclassFSocket*Accept(FInternetAddr&OutAddr,constFString&SocketDescription)override;virtualboolSendTo(constuint8*Data,int32Count,int32&BytesSent,constFInternetAddr&Destination)override;virtualboolSend(const...
1UFUNCTION(BlueprintPure, meta=(DisplayName ="To String (Name)", CompactNodeTitle ="->", BlueprintAutocast), Category="Utilities|String")2staticFString Conv_NameToString(FName InName); 4.CompactNodeTitle(紧凑型节点) 只能用在BlueprintCallable类型的蓝图可用函数中(BlueprintPure包含了BlueprintCalla...
/** Used to mask off the bits that have been used to lookup the indirect table */ uint64 PoolMask; // PageSize dependent constants uint64 MaxHashBuckets; }; struct FBundleNode { FBundleNode* NextNodeInCurrentBundle; union { FBundleNode* NextBundle; int32 Count; }; }; struct FBundle...
FString to int32 互转 FString to float 互转 FString to std::string 互转 FString to char* 互转 FString to TCHAR* 互转 FString to TArray<uint8> 互转 FString to enum 互转 TCHAR* to Char* 互转 TCHAR* to std::string TArray64<uint8> to TArray<uint8>...
int32 ReadBytes = 0; Socket->Recv(ReceivedData.GetData(), ReceivedData.Num(), ReadBytes); if (ReadBytes > 0) { ReceivedData.SetNum(ReadBytes); FString ReceivedString = FString(UTF8_TO_TCHAR((const ANSICHAR*)ReceivedData.GetData())); ...