Curve的长度与动画长度相同,在动画播放期间,动画目前播放到的位置就是Curve的X轴坐标,可以GetCurveValue,其实就是拿到动画播放位置的Curve的Y坐标,开发者可以使用此值做一些操作 常见的Curve操作有两种,一种是直接从资源中导入进来的变换目标Morph Target,一种是开发者自己在程序运行期间实现的功能 7.1 变换目标Morph ...
代码先调用ComputeHash(这里其实最终调用的就是上面的GetDynamicInstancingHash())生成HashValue;然后调用FindOrAddIdByHash,该函数内部会先根据传入的HashValue查找其对应的BucketIndex,然后比较该HashValue和内部存储的HashData[BucketIndex],如果一致,再根据BucketIndex查找IndexData[BucketIndex]获得对应的FMeshDrawCommand,然...
SceneTexelSize(场景纹素大小):这是一个float2的值,对应着UV,(u,v),uv均为正数。 Custom Depth Stencil Value(自定义深度蒙版值):这个值的作用就是用来处理更复杂的情况的,等于把开启了自定义深度的物体再分级,也是可以在Scene Texture中获取到的。默认为0。 要记得在编辑器里把Custom Depth-Stencil Pass改为En...
其中, FStructuredArchiveSlot的继承关系如下图右侧,可见到其记录了id与depth(用于支持嵌套) • Token为空 • EElementType有如下值: Root, Record, Array, Stream, Map, AttributedValue 而SetScope的实现则为将Archvie中depth超过新Slot的统一出栈: • 想想...
returnFarDepthValue; #elif (POST_PROCESS_MATERIAL || POST_PROCESS_MATERIAL_MOBILE) && !POST_PROCESS_AR_PASSTHROUGH #if MOBILE_DEFERRED_SHADING returnTexture2DSample(MobileSceneTextures.SceneDepthAuxTexture, MobileSceneTextures.SceneDepthAuxTextureSampler, ScreenUV).r; ...
ue对 scene depth的封装 代码解读 floatLookupDeviceZ(float2 ScreenUV){//mg_hack//return 1;#ifSCENE_TEXTURES_DISABLEDreturnFarDepthValue;#elif(POST_PROCESS_MATERIAL||POST_PROCESS_MATERIAL_MOBILE)&&!POST_PROCESS_AR_PASSTHROUGH#ifMOBILE_DEFERRED_SHADINGreturnTexture2DSample(MobileSceneTextures.SceneDepthAux...
This guide to get started with modding Windows Store (Xbox Game Pass and similar) UE games versions was created for Deep Rock Galactic but is potentially useful for any other game within this category Astroneer Modding Guide The Astroneer Modder's Guide has some nice in-depth explanation of ...
configue.getAll('defined4sure','some:nested:value');configue.getAll(['defined4sure','some:nested:value']);configue.getAll(['some.other.nested.value',['yet','another','nested','value']]);configue.getFirst('defined4sure','some:nested:value');configue.getFirst(['defined4sure','some...
intff_h264_decode_ref_pic_marking(H264SliceContext *sl, GetBitContext *gb,constH2645NAL *nal,void*logctx){inti; MMCO *mmco = sl->mmco;intnb_mmco =0;if(nal->type == H264_NAL_IDR_SLICE) {// FIXME fieldsskip_bits1(gb);// broken_linkif(get_bits1(gb)) { ...
The ZED SDK Object Detection module uses a highly-optimized AI model to recognize specific objects (currently people and vehicles) within the video feed. Using depth, it goes a step further than similar algorithms to calculate the object’s 3D position in the world, not just within the 2D im...